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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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minor: a little bit of log message correction/commenting out
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+1
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eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
2
-6
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+10
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instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
2
-17
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+15
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get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
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+4
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only accept npc UUIDs to osNpc* functions, not names (except for create)
Justin Clark-Casey (justincc)
2011-08-11
3
-24
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+20
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comment out some of the currently less useful debug log messages
Justin Clark-Casey (justincc)
2011-08-11
5
-7
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+8
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
5
-8
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+19
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If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
2
-2
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+8
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
7
-17
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+44
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fly and no fly constants for osNpcMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-1
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+5
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
12
-15
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+42
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
5
-24
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+13
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implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
6
-9
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+66
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When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
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+1
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When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
7
-25
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+23
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Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
2011-08-09
4
-10
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+153
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Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
10
-45
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+251
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factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
2011-08-09
1
-93
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+74
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refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
2011-08-08
1
-58
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+99
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get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
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+0
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remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
2011-08-06
1
-53
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+53
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Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
2011-08-06
1
-10
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+17
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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
8
-40
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+50
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rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
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+8
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prevent "create region" console command from being able to create a region wi...
Justin Clark-Casey (justincc)
2011-08-06
1
-1
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+15
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Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
1
-93
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+140
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rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
27
-92
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+92
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
28
-131
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+131
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extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
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+7
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refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
3
-47
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+9
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Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
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+78
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refactor: remove a sliver of unnecessary code
Justin Clark-Casey (justincc)
2011-08-05
1
-4
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+1
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Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
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+7
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
7
-28
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+613
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
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+5
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
40
-1309
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+1679
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remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
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+11
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if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
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+16
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if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
2
-10
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+26
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
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+4
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if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+3
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
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+6
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only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
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+12
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*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
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+13
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
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+8
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
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+7
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
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+22
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eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
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+1
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
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+7
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*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+4
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