Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵ | UbitUmarov | 2012-06-12 | 2 | -3/+272 | |
| | | | | | | | | code in SOP.cs | |||||
* | | change object drag so it applies a impulse and not a push force so it works ↵ | UbitUmarov | 2012-06-11 | 1 | -2/+6 | |
| | | | | | | | | as before my fix to impulse/forces | |||||
* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-11 | 4 | -7/+80 | |
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| * | Make llTeleportAgent conform to Magnum SL Server and add ↵ | Melanie | 2012-06-08 | 3 | -5/+73 | |
| | | | | | | | | llTeleportAgentGlobalCoords() | |||||
| * | Fix a corner case where checking for region corssing may cross an avatar back if | Melanie | 2012-06-08 | 1 | -2/+7 | |
| | | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing. | |||||
| * | Revert "Add a frame based watchdog function to keyframed motion" | Melanie | 2012-06-08 | 1 | -20/+0 | |
| | | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c. | |||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-06-08 | 1 | -0/+20 | |
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| | * | Add a frame based watchdog function to keyframed motion | Melanie | 2012-06-08 | 1 | -0/+20 | |
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* | | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵ | UbitUmarov | 2012-06-08 | 1 | -7/+37 | |
| | | | | | | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)... | |||||
* | | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵ | UbitUmarov | 2012-06-08 | 1 | -2/+84 | |
| | | | | | | | | | | | | so that if a supported one is in the middle of then it still works. | |||||
* | | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵ | UbitUmarov | 2012-06-08 | 1 | -6/+46 | |
|/ / | | | | | | | avatars. Stopped setting position twice in normal SetPrimParams | |||||
* | | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 2012-06-08 | 1 | -1/+1 | |
| | | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds. | |||||
* | | Further limit the amount of avatar collisions that will actually trigger | Melanie | 2012-06-07 | 1 | -2/+4 | |
| | | | | | | | | sounds. They are distracting. | |||||
* | | Add the ability to query the MYSQL databse for a list of the stored prim UUIDs | Melanie | 2012-06-07 | 2 | -0/+3 | |
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* | | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 2012-06-07 | 1 | -133/+57 | |
| | | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise. | |||||
* | | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 2012-06-07 | 1 | -4/+29 | |
| | | | | | | | | up the sound pipeline in the viewer. | |||||
* | | Make not_at_target stop when the target is reached even if the script | Melanie | 2012-06-07 | 1 | -1/+2 | |
| | | | | | | | | is not listening to at_target | |||||
* | | Typo correction | Melanie | 2012-06-07 | 1 | -1/+1 | |
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* | | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 | |
| | | | | | | | | custom ones | |||||
* | | Set collision sound type so custom sound types are recognized | Melanie | 2012-06-07 | 1 | -0/+2 | |
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* | | Make the "delay restart" button delay restart for 1 hour rather than aborting | Melanie | 2012-06-07 | 3 | -31/+61 | |
| | | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through. | |||||
* | | Make timed bans / timed passes work as expected. Prevent transmission of media | Melanie | 2012-06-07 | 2 | -2/+34 | |
| | | | | | | | | URLs to banned clients. | |||||
* | | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 2012-06-07 | 1 | -2/+3 | |
|/ | | | | logout. | |||||
* | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 | |
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* | revert last bad commit but fix recoil direction | UbitUmarov | 2012-06-05 | 1 | -4/+4 | |
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* | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 2012-06-05 | 1 | -2/+3 | |
| | | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | |||||
* | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 | |
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* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 | |
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| * | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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* | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 | |
|/ | | | | positions. | |||||
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 | |
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* | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 | |
| | | | | harm than good these days | |||||
* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
| | | | | destrution so there are no 'leaks'. | |||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
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* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 | |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 | |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 | |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
| | | | | freemove() is called | |||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 | |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 1 | -176/+90 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 | |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 | |
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| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 | |
| | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | |||||
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 | |
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* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 | |
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