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My fork of OpenSim for IG and DG, called SledjChisl.
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
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+5
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
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+17
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process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
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+4
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take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
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+35
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do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
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+3
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no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
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+7
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force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
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+9
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use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
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+3
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try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
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+13
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
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+136
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
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+180
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
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+2
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
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+3
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remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
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+4
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... one day..
UbitUmarov
2014-08-11
1
-1
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+2
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will get there..
UbitUmarov
2014-08-11
1
-4
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+3
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validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
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+4
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make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
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+10
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TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
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+14
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actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
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+9
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OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
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+8
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also on other case
UbitUmarov
2014-08-09
1
-0
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+11
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return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
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+1
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move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
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+14
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dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
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+39
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of course.. bug..
UbitUmarov
2014-08-08
1
-1
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+2
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lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
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+97
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-08
1
-1
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+1
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Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
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+1
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bug
UbitUmarov
2014-08-07
1
-1
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+2
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remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
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+1
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make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
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+60
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bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
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+3
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minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
2
-105
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+27
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reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
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+4
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bug
UbitUmarov
2014-08-07
1
-1
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+1
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only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
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+13
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bugg
UbitUmarov
2014-08-07
2
-29
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+27
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DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
4
-217
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+298
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bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
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+8
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some debug to remove later
UbitUmarov
2014-08-06
2
-1
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+9
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try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
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+40
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apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
2
-8
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+8
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dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
2
-2
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+7
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revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
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+43
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-05
1
-13
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+17
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Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
Melanie Thielker
2014-08-03
1
-13
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+17
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dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
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+3
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diference fix
UbitUmarov
2014-08-04
1
-1
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+4
*
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check...
UbitUmarov
2014-08-04
3
-606
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+598
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