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| * | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman2009-11-051-7/+11
| | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
| * | Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-0515-56/+27
| | | | | | | | | | | | unknown asset type, and log an error if it ever does happen
| * | Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-053-0/+215
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* | | refactor out iar escapingJustin Clark-Casey (justincc)2009-11-093-17/+26
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* | | minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)2009-11-091-2/+1
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* | | fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)2009-11-091-1/+1
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* | | minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)2009-11-091-4/+5
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* | | minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)2009-11-091-2/+9
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* | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-2/+2
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* | | refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)2009-11-091-28/+46
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* | | minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)2009-11-091-30/+0
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* | | Tell the user when a 'save iar' has failed because the inventory path could ↵Justin Clark-Casey (justincc)2009-11-091-53/+21
| | | | | | | | | | | | not be found
* | | Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)2009-11-091-1/+5
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* | | refactor path delimiter in iar utilsJustin Clark-Casey (justincc)2009-11-091-5/+7
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* | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-095-7/+7
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* | | refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)2009-11-091-3/+5
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* | | * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-093-5/+87
| |/ |/| | | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
* | add unit test for iar & escapingJustin Clark-Casey (justincc)2009-11-051-2/+94
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* | minor test var name tweakJustin Clark-Casey (justincc)2009-11-051-7/+7
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-053-22/+31
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| * Change the permissions module to use the friend list cache already in theMelanie2009-11-053-2/+29
| | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
| * Remove a spammy debug message from friends list check in the perms module.Melanie2009-11-051-20/+2
| | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
* | * Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2009-11-052-2/+18
|/ | | | loader doesn't barf
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-056-3/+65
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-045-17/+24
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| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-0410-169/+133
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| * | Removing EntityBase.RotationJohn Hurliman2009-11-044-16/+23
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* | | Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
| |/ |/| | | | | actual packet size only for oversized packets.
* | Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
| | | | | | | | inventory packets don't make us barf
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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* | Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | | | | | for InventoryDescendents to the proper way
* | Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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* | Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | | | | | number of items per packet to 5 to prevent asserts
* | Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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* | Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-046-155/+105
|/ | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0347-1970/+1687
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| * Fixed a couple of NREs in corner cases.Diva Canto2009-11-031-0/+6
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| * Delete depricated extrusion methods and redirect to universal extrude method.dahlia2009-11-021-833/+10
| | | | | | | | Sync with PrimMesher.cs r47 on forge.
| * Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-025-24/+14
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| * * Committing missing file from last commit.Adam Frisby2009-11-021-0/+13
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| * * Implemented some tweaks to monitoring module.Adam Frisby2009-11-024-1/+98
| | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
| * * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-0114-8/+471
| | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * Make the default and max RTO configurable int he linden client stackMelanie2009-10-302-5/+19
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