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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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*
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BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
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+79
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*
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BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
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+16
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*
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BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
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+114
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*
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BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
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+62
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*
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BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
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+27
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BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
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+26
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BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
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+64
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BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
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+2
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BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
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+40
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BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
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+6
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BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
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+74
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BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
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+17
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BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
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+22
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BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
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+129
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BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
/
+7
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BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
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+45
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BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
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+198
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Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
2012-11-24
3
-106
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+83
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Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
2012-11-24
1
-7
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+12
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*
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
44
-45
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+46
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*
In ArchiverTests, use the local instantiated SceneManager rather than potenti...
Justin Clark-Casey (justincc)
2012-11-24
1
-20
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+7
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Fix bug where loading an OAR with a deeded parcel would always set the parcel...
Justin Clark-Casey (justincc)
2012-11-24
7
-213
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+300
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minor: Add some currently commented out debug log lines for investigating iss...
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+5
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-11-23
2
-3
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+3
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minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
2012-11-23
1
-1
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+6
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*
Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...
Justin Clark-Casey (justincc)
2012-11-23
1
-40
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+63
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
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+13
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minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
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+9
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Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
4
-36
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+51
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*
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+58
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*
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+7
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*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
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*
Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
/
+0
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*
Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
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+29
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*
Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
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+1
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*
factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
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+1
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*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
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+39
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*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
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*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
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*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
/
+454
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*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
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+253
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*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
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+8
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
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+22
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*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
/
+67
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*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
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+30
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*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
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+10
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*
If GetAgents() is called with an empty userIDs array then don't bother with a...
Justin Clark-Casey (justincc)
2012-11-20
1
-0
/
+4
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*
refactor: Move common presence connector code into BasePresenceServiceConnector
Justin Clark-Casey (justincc)
2012-11-20
4
-193
/
+145
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*
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
-8
/
+7
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