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* linux likes other tz namesUbitUmarov2019-04-081-0/+11
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* add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for ↵UbitUmarov2019-04-083-1/+29
| | | | some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
* change interpretation of a viewer flagUbitUmarov2019-04-063-14/+6
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* presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
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* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-052-13/+42
| | | | around region, even if there are regions around
* temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
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* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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* make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-051-0/+13
| | | | revision with culling
* fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | view control
* add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
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* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-056-10/+17
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* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-042-7/+11
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* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-044-144/+372
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* change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-041-1/+1
| | | | objects cache info is stored on region db
* send agent view range to new child agentsUbitUmarov2019-04-045-2/+17
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* change avatars sending pointUbitUmarov2019-04-021-8/+10
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* another test....UbitUmarov2019-04-021-7/+34
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* another test....UbitUmarov2019-04-021-0/+9
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* make tests happy again; try to speedup crossingsUbitUmarov2019-04-022-10/+37
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* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
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* minor cleanup on mesh decompress codeUbitUmarov2019-04-023-42/+19
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* mantis 8509: replace mesh gzip decompressUbitUmarov2019-04-011-15/+15
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* Yengine: try fix changing scripts running state if the have long eventsUbitUmarov2019-04-014-23/+96
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* still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
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* change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
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* fix tp set callback log messageUbitUmarov2019-04-011-1/+1
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* Yengine: clear events queue on reset. Also keep clearing all on state ↵UbitUmarov2019-04-011-2/+7
| | | | change. (Linked message events are deleted at sl)
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
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* Yengine attachment drop, do set attachment ready eventUbitUmarov2019-03-311-0/+1
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* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
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* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
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* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
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* do clear MOAP on removeUbitUmarov2019-03-311-6/+35
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* fix osSet/GetPrimitiveParams threat levelUbitUmarov2019-03-311-2/+2
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* make 2 tests happy againUbitUmarov2019-03-301-4/+4
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* a few more changes on initial objects sendUbitUmarov2019-03-306-188/+111
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* Yengine: fix scripts resume on attachments dropUbitUmarov2019-03-281-1/+2
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* mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
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* changes on teleports v7UbitUmarov2019-03-282-86/+75
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* try another wayUbitUmarov2019-03-273-2/+6
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
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* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
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* some more changes on objects sendingUbitUmarov2019-03-242-78/+28
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* mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2019-03-242-22/+24
| | | | numbre of sides warning. build prims with the number of sides of the high LOD submesh
* compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2019-03-242-7/+21
| | | | heavy
* mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵UbitUmarov2019-03-231-6/+29
| | | | number of faces provided and warn mismatch
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
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* a bit more suicidal...UbitUmarov2019-03-232-17/+21
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