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* change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov2016-01-301-1/+1
| | | | false, leaving only region_owner true by default
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-263-7/+48
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
| | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
| | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
| | | | small pushing of avatars (Mantis 7779).
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
| | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
| | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
| | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
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* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
| | | | which called BSCharacter.AddForce, can now move a character.
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-014-67/+102
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* stop avatar move to target on parcel ban enforceUbitUmarov2016-01-011-0/+2
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* ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov2015-12-263-210/+234
| | | | code cleanup
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
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* fix html encapsulation for MSIE was doing nothingUbitUmarov2015-12-251-1/+1
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* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
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* try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read ↵UbitUmarov2015-12-251-16/+33
| | | | entire relevant input buffer before UTF-8 parsing, or it may fail.
* a few code cosmetic changesUbitUmarov2015-12-251-21/+30
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* enable the upload region map texture asset for large regions for large ↵UbitUmarov2015-12-241-5/+26
| | | | regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
* add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov2015-12-241-0/+4
| | | | Not fully tested
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-232-25/+54
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov2015-12-211-2/+5
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* revert the setting of phantom flag on attachment drop to ground, since it ↵UbitUmarov2015-12-211-7/+0
| | | | can break nomod objects
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* drop attachments to ground with phantom active. We should not do this, but ↵UbitUmarov2015-12-201-4/+7
| | | | for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
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* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
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* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-192-9/+15
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* a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov2015-12-191-7/+3
| | | | moment
* reduce xmlrpcgroups error messages if its debug option is off. Disable ↵UbitUmarov2015-12-191-14/+15
| | | | keepalive by default
* temporary assets are as localUbitUmarov2015-12-191-8/+8
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* remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2015-12-172-53/+0
| | | | usefull outside ubOde
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
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* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
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* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
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* fix test: scene update needs to run after the delayUbitUmarov2015-12-161-3/+7
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* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-162-3/+6
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
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* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-162-171/+169
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* make parcel bans do something on vehicles. Just a first code, far from goodUbitUmarov2015-12-151-1/+2
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