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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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...
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*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
2
-19
/
+51
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*
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+19
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*
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
/
+3
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*
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2011-09-06
1
-0
/
+8
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*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
2
-25
/
+2
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*
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
/
+0
|
*
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2011-09-06
2
-6
/
+3
|
*
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
3
-23
/
+27
|
*
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2011-09-05
2
-3
/
+15
*
|
Merge fixes, and fix the build
Tom
2011-09-14
10
-348
/
+178
*
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First set of merge fixes
Tom
2011-09-07
11
-585
/
+337
*
|
Now merging the core changes.
Tom
2011-09-04
1
-421
/
+444
*
|
Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
/
+1117
*
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
/
+255
*
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Resolve merge commits, stage 1
Tom
2011-09-04
170
-4335
/
+18061
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/
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*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
5
-67
/
+140
|
*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
2
-37
/
+37
|
*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
|
*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
2
-5
/
+14
|
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
3
-30
/
+7
|
*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
2
-27
/
+29
|
*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
|
*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
|
*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
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*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
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*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
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*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
|
*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
|
*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
|
*
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
/
+4
|
*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
2
-24
/
+6
|
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
12
-205
/
+119
|
*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
|
*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
2
-10
/
+1
|
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
16
-424
/
+274
|
*
Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+12
|
*
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+4
|
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
6
-25
/
+37
|
*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
/
+3
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*
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
/
+16
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*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
|
*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
|
*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
|
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
/
+98
|
*
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
|
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
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*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
|
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
|
*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+5
|
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
5
-29
/
+16
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