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* | | minor: remove long commented out scene cache clearing code in ↵ | Justin Clark-Casey (justincc) | 2013-05-16 | 1 | -9/+0 | |
| | | | | | | | | EntityTransferModule.CrossAgentToNewRegionAsync() | |||||
* | | minor: Remove completely unused IClientAPI.RequestClientInfo() call from ↵ | Justin Clark-Casey (justincc) | 2013-05-16 | 1 | -3/+0 | |
| | | | | | | | | EntityTransferModule.CrossAgentToNewRegionAsync() | |||||
* | | Where this is not already happening, trigger asychoronous calls to ↵ | Justin Clark-Casey (justincc) | 2013-05-16 | 2 | -1/+2 | |
| | | | | | | | | | | | | | | CloseChildAgent() above the LocalSimulationConnector level. This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads. | |||||
* | | On closing child agents, send separate asynchronous requests to each ↵ | Justin Clark-Casey (justincc) | 2013-05-16 | 3 | -9/+5 | |
| | | | | | | | | | | | | | | neighbour rather than sending all closes concurrently on a separate thread. This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time. This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately. | |||||
* | | On logout, send close child agent requests to neighbours asynchronously, so ↵ | Justin Clark-Casey (justincc) | 2013-05-16 | 1 | -6/+3 | |
| | | | | | | | | | | | | user is not prevented from relogging if many neighbours are present but not responsive. The symptom here is that previous user connections are still present but are labelled active == false | |||||
* | | fall back to using a display mesh for physics proxy if no physics_mesh entry ↵ | dahlia | 2013-05-15 | 1 | -0/+4 | |
| | | | | | | | | was wound in a mesh asset | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-05-15 | 1 | -0/+3 | |
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| * | | Eliminate race condition where SimStatsReporter starts reporting | Robert Adams | 2013-05-14 | 1 | -0/+3 | |
| | | | | | | | | | | | | stats before the region is completely initialized. | |||||
* | | | Fix issue where osMakeNotecard() would fail if given a list containing ↵ | Justin Clark-Casey (justincc) | 2013-05-15 | 1 | -30/+30 | |
|/ / | | | | | | | | | | | vectors or quaternions. http://opensimulator.org/mantis/view.php?id=6640 | |||||
* | | Comment out log message about looking for asset data in remove asset service ↵ | Justin Clark-Casey (justincc) | 2013-05-14 | 1 | -1/+1 | |
| | | | | | | | | for now, in order to reduce log levels in a test region with many hg origin avatars | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-05-14 | 2 | -1/+8 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-14 | 1 | -2/+5 | |
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| * | | Second take at HGTP-mesh bug: delay sending the initial data only for agents ↵ | Diva Canto | 2013-05-14 | 2 | -1/+8 | |
| | | | | | | | | | | | | that are coming via TP (root agents) | |||||
* | | | Comment out some debugging item permission messages since these are highly ↵ | Justin Clark-Casey (justincc) | 2013-05-14 | 1 | -3/+3 | |
| |/ |/| | | | | | | | | | noisy on the console. Please re-enable when required | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-05-14 | 2 | -3/+3 | |
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| * | Revert "HGTP-mesh bug: the mesh download requests were going to the ↵ | Diva Canto | 2013-05-14 | 2 | -3/+3 | |
| | | | | | | | | | | | | departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!" This reverts commit f32a21d96707f87ecbdaf42c0059f8494a119d31. | |||||
* | | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while ↵ | Vegaslon | 2013-05-14 | 1 | -2/+5 | |
|/ | | | | | | you are running. Signed-off-by: Robert Adams <Robert.Adams@intel.com> | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-14 | 4 | -7/+44 | |
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| * | BulletSim: add a lock to try and catch a native shape creation/destruction | Robert Adams | 2013-05-13 | 1 | -2/+7 | |
| | | | | | | | | race condition. | |||||
| * | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2013-05-13 | 2 | -4/+32 | |
| | | | | | | | | avatar standing on ground view better and enables tuning. | |||||
| * | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2013-05-13 | 2 | -1/+5 | |
| | | | | | | | | Output messages on features disabled when using BulletXNA. | |||||
* | | HGTP-mesh bug: the mesh download requests were going to the departing sims ↵ | Diva Canto | 2013-05-14 | 2 | -3/+3 | |
|/ | | | | for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up! | |||||
* | Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ↵ | Diva Canto | 2013-05-11 | 3 | -54/+19 | |
| | | | | about who has permission to set home where. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-11 | 3 | -4/+18 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-05-11 | 13 | -57/+125 | |
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| | * | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie | Robert Adams | 2013-05-10 | 1 | -2/+6 | |
| | | | | | | | | | | | | | | | is in a region. This fixes the high CPU usage for regions with nothing else going on. | |||||
| * | | Send up the part missing from the Avination Estate commit. | Melanie | 2013-05-11 | 2 | -2/+12 | |
| | | | | | | | | | | | | Warning - contains a small migration. | |||||
* | | | Handle SetHome properly | Diva Canto | 2013-05-11 | 1 | -0/+59 | |
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* | | | Delete debug message | Diva Canto | 2013-05-10 | 1 | -1/+0 | |
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* | | Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset(). | Justin Clark-Casey (justincc) | 2013-05-09 | 1 | -1/+4 | |
| | | | | | | | | | | This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction. This looks to address http://opensimulator.org/mantis/view.php?id=6600 | |||||
* | | Only send one kill object to the deleter when they derez an object rather ↵ | Justin Clark-Casey (justincc) | 2013-05-09 | 2 | -17/+12 | |
| | | | | | | | | | | | | than two. Extend regression test to check this. | |||||
* | | remove pointless region handle paramter from IClientAPI.SendKillObject() | Justin Clark-Casey (justincc) | 2013-05-09 | 6 | -9/+9 | |
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* | | Fix issue where objects removed via llDie() would not disappear for users ↵ | Justin Clark-Casey (justincc) | 2013-05-09 | 5 | -21/+93 | |
| | | | | | | | | | | | | | | | | looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627 | |||||
* | | minor: Simplify test setup in SceneObjectDeRezTests since permissions module ↵ | Justin Clark-Casey (justincc) | 2013-05-09 | 1 | -10/+4 | |
|/ | | | | doesn't need different configuration anymore | |||||
* | Guard the scene list when estates are updated | Melanie | 2013-05-08 | 2 | -9/+14 | |
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* | Adds an event and a method so that handling of the CachedTexture | Mic Bowman | 2013-05-08 | 4 | -15/+114 | |
| | | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache). | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-07 | 1 | -6/+10 | |
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| * | Bulletsim: and the rotational friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 | |
| | | | | | | | | Signed-off-by: Robert Adams <Robert.Adams@intel.com> | |||||
| * | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 | |
| | | | | | | | | Signed-off-by: Robert Adams <Robert.Adams@intel.com> | |||||
* | | Added AvatarPickerSearch capability handler. | Diva Canto | 2013-05-07 | 3 | -35/+179 | |
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* | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 2013-05-06 | 1 | -7/+7 | |
| | | | | Attempt to fix vehicles being twisted off the ground when they go physical. | |||||
* | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 2013-05-06 | 1 | -8/+37 | |
| | | | | loose memory since shapes are shared but did mess up usage accounting. | |||||
* | Step 3: Commit the Avination XEstate estate comms handler | Melanie | 2013-05-07 | 3 | -0/+767 | |
| | | | | This adds estate-wide Teleport Home and Teleport All User Home as well | |||||
* | Step 2: commit the IEstateModuleInterface changes needed | Melanie | 2013-05-07 | 1 | -1/+2 | |
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* | Step one of estate settings sharing - port the Avination Estate module ↵ | Melanie | 2013-05-07 | 5 | -27/+71 | |
| | | | | (complete module) as changes are too extensive to apply manually | |||||
* | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 2013-05-06 | 1 | -6/+6 | |
| | | | | and not world coordinates. | |||||
* | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 2013-05-06 | 7 | -67/+47 | |
| | | | | | | | angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales. | |||||
* | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2013-05-06 | 2 | -191/+94 | |
| | | | | specifications required for simple properties with defaults. | |||||
* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 3 | -10/+28 | |
| | | | | addition to angular movement. Not enabled by anything yet. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-06 | 44 | -1761/+1986 | |
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