Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | SimpleAngularDistance update prioritization scheme ameks no sense without ↵ | UbitUmarov | 2017-07-10 | 1 | -4/+26 | |
| | | | | | | | | ordered dequeue of the updates | |||||
| * | a few more changes on entities updates | UbitUmarov | 2017-07-10 | 3 | -57/+52 | |
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| * | on entities updates throttles vectors needed to be compared as vectors, not ↵ | UbitUmarov | 2017-07-10 | 2 | -32/+116 | |
| | | | | | | | | just their norms | |||||
| * | fix the name of a funtion on last commit | UbitUmarov | 2017-07-10 | 2 | -3/+3 | |
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| * | throttle collision sounds on a SOG. | UbitUmarov | 2017-07-09 | 2 | -7/+47 | |
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| * | bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+5 | |
| | | | | | | | | present | |||||
| * | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 3 | -8/+31 | |
| | | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | |||||
| * | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 | |
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| * | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 | |
| | | | | | | | | football | |||||
| * | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 | |
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| * | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 2 | -38/+39 | |
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| * | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -208/+16 | |
| | | | | | | | | of course still wrong LPS does not mean api function calls | |||||
| * | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -11/+5 | |
| | | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | |||||
| * | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 | |
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| * | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 | |
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| * | bug fix | UbitUmarov | 2017-06-29 | 1 | -0/+23 | |
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| * | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 3 | -0/+24 | |
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| * | BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil | UbitUmarov | 2017-06-28 | 2 | -6/+6 | |
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| * | remove osGetAgentIP() this was not a good idea to have :( | UbitUmarov | 2017-06-27 | 3 | -32/+2 | |
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| * | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -2/+2 | |
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| * | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -1/+2 | |
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| * | add osGetNPCList() | UbitUmarov | 2017-06-26 | 3 | -0/+25 | |
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| * | also on the actual source file | UbitUmarov | 2017-06-26 | 1 | -11/+13 | |
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| * | add similar restrictions to osObjectTeleport :( | UbitUmarov | 2017-06-26 | 1 | -2/+41 | |
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| * | let osTeleport* always work on script prim owner | UbitUmarov | 2017-06-26 | 1 | -17/+15 | |
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| * | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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| * | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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| * | put back restriction that on osTeleport the target must be on land owned by ↵ | UbitUmarov | 2017-06-26 | 1 | -15/+78 | |
| | | | | | | | | the script owner or this is a estate manager/owner, or target did gave script permission. | |||||
| * | some shortcuts on local osTeleport, reduce its time penalty, do it with ↵ | UbitUmarov | 2017-06-26 | 2 | -67/+79 | |
| | | | | | | | | script thread | |||||
| * | change Backup calls overlap control code | UbitUmarov | 2017-06-25 | 1 | -27/+46 | |
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| * | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 3 | -11/+26 | |
| | | | | | | | | LSL_Float x, LSL_Float y) | |||||
| * | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 | |
| | | | | | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | |||||
| * | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 3 | -16/+60 | |
| | | | | | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | |||||
| * | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 | |
| | | | | | | | | and ''RotTransf x'' string only, no ossl helper api still | |||||
| * | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 4 | -95/+70 | |
| | | | | | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | |||||
| * | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 | |
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| * | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 | |
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| * | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 | |
| | | | | | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | |||||
| * | add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵ | UbitUmarov | 2017-06-24 | 3 | -1/+15 | |
| | | | | | | | | string data, string extraParams, int timer, int face) to easy only setting a prim face | |||||
| * | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 4 | -0/+26 | |
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| * | a few more changes to iar/oar assets save error/warning to show problems ↵ | UbitUmarov | 2017-06-24 | 3 | -24/+70 | |
| | | | | | | | | known to be asset errors | |||||
| * | code actually has no ideia if a id is a asset or not and does try to handle ↵ | UbitUmarov | 2017-06-23 | 4 | -15/+15 | |
| | | | | | | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all | |||||
| * | do the same on OAR saves | UbitUmarov | 2017-06-23 | 1 | -1/+16 | |
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| * | coment out missing or damage assets messages in uuidgather that are not ↵ | UbitUmarov | 2017-06-23 | 2 | -12/+42 | |
| | | | | | | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems | |||||
| * | several changes to iar/oar assets error reports | UbitUmarov | 2017-06-23 | 5 | -26/+33 | |
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| * | actually iar do it for iar | UbitUmarov | 2017-06-22 | 2 | -1/+4 | |
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| * | show the count of broken assets we now have from gather on iar/oar pre save ↵ | UbitUmarov | 2017-06-22 | 1 | -0/+3 | |
| | | | | | | | | information | |||||
| * | change uuidgather a bit more | UbitUmarov | 2017-06-22 | 1 | -16/+32 | |
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| * | split some asset uuids gather i stages with dif possible errors, and dont ↵ | UbitUmarov | 2017-06-22 | 1 | -32/+45 | |
| | | | | | | | | let them be fatal | |||||
| * | avoid some broken object assets present in osgrid inventories due to past ↵ | UbitUmarov | 2017-06-21 | 3 | -2/+15 | |
| | | | | | | | | problems, etc |