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| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-212-76/+44
| | | | | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
| * | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
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| * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-212-454/+454
| | | | | | | | | | | | creeping in)
| * | BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
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| * | BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams2012-11-214-181/+327
| | | | | | | | | | | | mesh terrain can be implemented.
| * | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams2012-11-214-8/+8
| | | | | | | | | | | | having mesh avatars.
| * | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams2012-11-213-20/+22
| | | | | | | | | | | | getting simplified out of existance someday) and update all the references to same.
| * | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams2012-11-219-66/+67
| | | | | | | | | | | | getting simplified out of existance someday) and update all the references to that enum.
| * | BulletSim: change PositionSanityCheck to apply a force to correct position ↵Robert Adams2012-11-212-33/+30
| | | | | | | | | | | | corrections (below ground and floating).
| * | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵Robert Adams2012-11-212-8/+10
| | | | | | | | | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403).
* | | Merge branch 'master' into careminsterMelanie2012-11-205-196/+169
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| * | If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)2012-11-201-0/+4
| | | | | | | | | | | | | | | | | | | | | a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
| * | refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)2012-11-204-193/+145
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| * | Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)2012-11-201-8/+7
| | | | | | | | | | | | code is there
| * | Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
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* | | Merge branch 'avination' into careminsterMelanie2012-11-205-18/+99
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| * | Merge branch 'teravuswork' into avinationMelanie2012-11-206-73/+491
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| | * | * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-175-18/+99
| | | | | | | | | | | | | | | | * Last step is to flip the throttle distribution.
| | * | Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2012-11-15159-15158/+6023
| | | | | | | | | | | | | | | | | | | | | | | | | | | | master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
| | * | Merge master into teravusworkteravus2012-11-15159-6023/+15158
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* | | \ \ Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-202-72/+409
|\ \ \ \ \ | | |/ / / | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | | | * Prep work switching the GetMeshModule over to a poll service.teravus2012-11-092-73/+410
| | | | | | | | | | | | | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
* | | | | Merge branch 'master' into careminsterMelanie2012-11-196-352/+220
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| * | | | BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams2012-11-184-216/+214
| | | | | | | | | | | | | | | | | | | | other classes.
| * | | | BulletSim: fix the problem with flying being disabled when crossing region ↵Robert Adams2012-11-181-2/+6
| | | | | | | | | | | | | | | | | | | | boundries.
| * | | | BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-181-134/+0
| | | | | | | | | | | | | | | | | | | | BulletSim libraries with code stripped of the obsolete code.
* | | | | Merge branch 'avination' into careminsterMelanie2012-11-1710-46/+254
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| * | | | Prevent a buffer overflow in asset receivingMelanie2012-11-171-11/+20
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| * | | | Merge branch 'ubitwork' into avinationMelanie2012-11-063-20/+31
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| | * | | removed potencial null refs and rearrange code a bitUbitUmarov2012-11-041-13/+19
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| | * | | actually remove the use of random on persist timmingsUbitUmarov2012-11-021-4/+6
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| | * | | Create a new random when needed using normal time based seed instead ofUbitUmarov2012-11-021-2/+5
| | | | | | | | | | | | | | | | | | | | reusing a shared one than may not be valid
| | * | | add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
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| * | | | This implements the Caps throttler. After some testing, the system seemed ↵teravus2012-11-051-13/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference. Tested with Two Clients on a region with 1800 textures all visible at once.
| * | | | Another step in the chain. Pipe the throttle update to the appropriate ↵teravus2012-11-051-12/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents
| * | | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-046-1/+73
| | | | | | | | | | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
| * | | | Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
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* | | | | Merge branch 'master' into careminsterMelanie2012-11-173-5/+5
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| * | | | Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2012-11-172-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
| * | | | Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* | | | | Merge branch 'master' into careminsterMelanie2012-11-155-116/+214
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | | | Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
| * | | | Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
| * | | | Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-152-13/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
| * | | | Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-153-63/+107
| | | | | | | | | | | | | | | | | | | | lifted up into LLUDPServer and be distiguished by scene name
| * | | | Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-152-38/+96
| | | | | | | | | | | | | | | | | | | | Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
* | | | | Merge branch 'master' into careminsterMelanie2012-11-1535-37/+606
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| * | | | Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-1420-4/+532
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-141-0/+14
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| | * | | | If no ISimulationDataStore or IEstateDataStore implementations could be ↵Justin Clark-Casey (justincc)2012-11-141-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | loaded then halt with informative message rather than a later NRE. Halt already occurs if the relevant config sections are not present. So it also makes sense to halt if the implementations themselves cannot be loaded.