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| * | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov2012-04-271-0/+22
| | | | | | | | | | | | Stopped) to scenepresence.cs
* | | Merge branch 'master' into careminsterMelanie2012-04-2710-40/+118
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
| * | Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-272-20/+32
| | | | | | | | | | | | | | | | | | This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.
| * | If a Grid God teleports then include the Godlike teleport flag. This can ↵Oren Hurvitz2012-04-273-9/+45
| | | | | | | | | | | | affect the starting position in the destination region.
| * | Use DotNetZip to compress OARs and IARs.Oren Hurvitz2012-04-272-2/+8
| | | | | | | | | | | | DotNetZip provides much better compression than standard .NET.
| * | minor: style adjustments in SensorRepeat, mainly related to patch from stoehrJustin Clark-Casey (justincc)2012-04-271-3/+4
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| * | Fixing wrong position of llSensor, SensePoint wasnt following the rotation ↵Stefan_Boom2012-04-271-8/+22
| | | | | | | | | | | | of the root prim.
| * | MapImageService: changed the event at which the map tiles are uploaded, ↵Diva Canto2012-04-271-3/+12
| | | | | | | | | | | | because they were being uploaded before the region was registered with the grid
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-2759-320/+457
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| * | | Minor change in error message (HG teleport failures)Diva Canto2012-04-271-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-04-2755-293/+377
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | | Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-2743-206/+126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
| * | | OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.Oren Hurvitz2012-04-261-13/+12
| | | | | | | | | | | | | | | | OSSL permissions are now controlled in OpenSim.ini.
| * | | When creating an OAR, objects where the user is the Creator are always ↵Oren Hurvitz2012-04-261-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
| * | | Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)2012-04-265-25/+48
| | | | | | | | | | | | | | | | problem resolution.
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-266-10/+144
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| | * \ \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-04-262-5/+5
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| | * \ \ \ Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-2625-358/+423
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| | * | | | | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-266-10/+144
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | | | | | Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵Justin Clark-Casey (justincc)2012-04-261-35/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | analysis complexity
| * | | | | | minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)2012-04-261-1/+4
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| * | | | | | minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)2012-04-261-1/+3
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| * | | | | minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)2012-04-261-2/+2
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| * | | | | Comment out avatar move to target message for now.Justin Clark-Casey (justincc)2012-04-251-3/+3
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-252-7/+47
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| | * | | | Port Avination link order to make OpenSim behave like SL. Make Primstar ↵Melanie2012-04-252-7/+47
| | | | | | | | | | | | | | | | | | | | | | | | scripts work. Fixes Mantis #5990
| * | | | | Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-252-1/+3
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-272-2/+2
|\ \ \ \ \ | | |_|_|/ | |/| | | | | | | | careminster
| * | | | Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-262-2/+2
| | | | | | | | | | | | | | | | | | | | more lobe ?
* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-257-53/+158
|\ \ \ \ \ | |/ / / / | | | | | | | | | | careminster
| * | | | set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
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| * | | | fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
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| * | | | SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
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| * | | | fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
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| * | | | let objects/avas push avasUbitUmarov2012-04-241-2/+1
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| * | | | "save the catgirls"UbitUmarov2012-04-242-18/+13
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| * | | | display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov2012-04-241-0/+5
| | | | | | | | | | | | | | | | | | | | but for testing/debug
| * | | | fix Simulation time reportUbitUmarov2012-04-241-0/+7
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| * | | | some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
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| * | | | *testing* changed stats time reports to be per reported frame and not ↵UbitUmarov2012-04-241-11/+64
| | | | | | | | | | | | | | | | | | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
* | | | | Merge branch 'master' into careminsterMelanie2012-04-251-15/+24
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-2539-769/+1283
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| * | | | Add try/catch around Json script method registration to avoild some issuesMic Bowman2012-04-251-15/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
* | | | | Adapt some TeleportWithMomentum callsMelanie2012-04-252-2/+2
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* | | | | Merge branch 'master' into careminsterMelanie2012-04-253-19/+15
|\ \ \ \ \ | | |/ / / | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | | Slight rewording of output messages.Diva Canto2012-04-241-1/+1
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-242-1/+13
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| | * \ \ \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-04-251-0/+1
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| | | * | | | zero out SP velocity before calling SP.Teleport(), as the client expects ↵Justin Clark-Casey (justincc)2012-04-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (though this is also effectively done by physics at the moment)
| | * | | | | Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie2012-04-251-1/+12
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