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* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
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* llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov2016-08-274-9/+46
| | | | osCollisionSound(..). allows defualt sounds with volume
* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-254-11/+53
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-252-107/+61
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
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* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
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* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* minor change on warp3d libUbitUmarov2016-08-241-3/+1
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* potencial null refUbitUmarov2016-08-241-15/+15
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* potencial null refUbitUmarov2016-08-241-40/+36
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* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
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* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
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* remove some dead codeUbitUmarov2016-08-241-9/+0
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* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
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* coment some debug messagesUbitUmarov2016-08-233-6/+6
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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
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* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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* locking issueUbitUmarov2016-08-221-4/+5
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* minor locking issueUbitUmarov2016-08-221-11/+11
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* locking issueUbitUmarov2016-08-221-2/+2
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* minor locking issueUbitUmarov2016-08-221-13/+3
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* locking issueUbitUmarov2016-08-221-18/+18
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
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* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* add a missing lock()UbitUmarov2016-08-211-1/+2
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
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* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
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* fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
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* fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
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* make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov2016-08-211-1/+3
| | | | sounds, ie like a prim that never had this funtion called.
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-202-22/+50
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
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* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-192-6/+28
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
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* avoid telling a work job to cancel itselfUbitUmarov2016-08-191-2/+9
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* do not enqueue next event processing if script is in SelfDelete stateUbitUmarov2016-08-191-3/+4
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* catch some NULL refsUbitUmarov2016-08-191-1/+6
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