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| * | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 2017-10-15 | 3 | -1/+23 | |
| | | | | | | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-13 | 4 | -16/+31 | |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat | Robert Adams | 2017-10-13 | 1 | -4/+7 | |
| |\ | | | | | | | | | | me to the repository). | |||||
| | * | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 2017-10-13 | 1 | -4/+7 | |
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| * | | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 | |
| |/ | | | | | | | | | | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | |||||
| * | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 | |
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| * | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 | |
| | | | | | | | | allow delete object id, with confirmation | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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| * | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 1 | -1/+1 | |
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| * | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 1 | -1/+1 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 1 | -3/+15 | |
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| * | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 1 | -3/+15 | |
| | | | | | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 | |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 3 | -188/+107 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-05 | 12 | -86/+414 | |
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| * | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 | |
| |\ | | | | | | | | | | Adds raycast using Bullet physics engine. | |||||
| | * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 | |
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| | * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 | |
| | | | | | | | | | | | | filtering. | |||||
| | * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 | |
| | |\ | | | | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | |||||
| | | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 | |
| | | | | | | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | |||||
| | * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 | |
| | | | | | | | | | | | | | | | | work. | |||||
* | | | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-04 | 1 | -3/+3 | |
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| * | | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 2017-09-04 | 1 | -3/+3 | |
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* | | | fix some nunit tests | UbitUmarov | 2017-08-28 | 1 | -2/+6 | |
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* | | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-25 | 2 | -50/+53 | |
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| * | | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 2017-08-25 | 1 | -0/+13 | |
| | | | | | | | | | | | | misbehaves | |||||
| * | | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 2017-08-25 | 1 | -50/+40 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-24 | 5 | -9/+33 | |
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| * | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 | |
| | | | | | | | | allowed, but that may be abusive | |||||
| * | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 3 | -3/+3 | |
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| * | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 2017-08-24 | 1 | -2/+16 | |
| | | | | | | | | (un)freeze no t(un)eject | |||||
| * | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 | |
| | | | | | | | | not check landing point (telehubs) on eject. | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-22 | 1 | -0/+3 | |
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| * | mantis 8233: media changes flag object updated in region db | UbitUmarov | 2017-08-22 | 1 | -0/+3 | |
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* | | ubOde move static/dynamic friction to unmanaged code. Note this now ↵ | UbitUmarov | 2017-08-21 | 1 | -13/+14 | |
| | | | | | | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-19 | 2 | -58/+74 | |
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| * | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2017-08-19 | 2 | -58/+74 | |
| | | | | | | | | llSetTargetOmega where skiped | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-17 | 1 | -14/+9 | |
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| * | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 2017-08-16 | 1 | -14/+9 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-16 | 18 | -470/+691 | |
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| * | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 1 | -12/+20 | |
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| | * | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 | |
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| * | | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 | |
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| * | | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 | |
| |/ | | | | | | | | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | |||||
| * | jenkins tests still don't set scene.IsRunning | UbitUmarov | 2017-08-13 | 1 | -2/+2 | |
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| * | change locking on sop updates | UbitUmarov | 2017-08-13 | 2 | -169/+186 | |
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| * | add a few locks | UbitUmarov | 2017-08-03 | 1 | -8/+16 | |
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| * | Oops fix also default UseMeshiesPhysicsMesh also on ubOde | UbitUmarov | 2017-08-02 | 1 | -1/+1 | |
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| * | Corrected index number in ErrorFormat based Exception message | Kevin Cozens | 2017-07-30 | 1 | -1/+1 | |
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