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* mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov2019-04-181-1/+1
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* mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov2019-04-181-53/+72
| | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
* lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
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* Yengine: rename a field, do some updates using interlockedUbitUmarov2019-04-161-18/+18
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* typo on a debug message formatUbitUmarov2019-04-161-1/+1
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* Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | with new changes
* Ynegine: add some missing memory usage on script resetUbitUmarov2019-04-161-3/+13
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* mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-159-80/+178
| | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
* warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
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* do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
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* degradate udp network efficiency a even moreUbitUmarov2019-04-101-6/+3
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* dont send animation before objectUbitUmarov2019-04-101-5/+31
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* change to ping based RTOUbitUmarov2019-04-093-72/+18
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* testing ...UbitUmarov2019-04-093-3/+10
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* degradate udp network efficiency a bit moreUbitUmarov2019-04-091-1/+1
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* degradate udp network efficiency a bitUbitUmarov2019-04-091-4/+4
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* old tp timing issues on grid presence notification did came back, so put ↵UbitUmarov2019-04-091-0/+5
| | | | back old hack
* testing ...UbitUmarov2019-04-092-19/+9
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* linux likes other tz namesUbitUmarov2019-04-081-0/+11
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* add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for ↵UbitUmarov2019-04-083-1/+29
| | | | some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
* change interpretation of a viewer flagUbitUmarov2019-04-063-14/+6
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* presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
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* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-052-13/+42
| | | | around region, even if there are regions around
* temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
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* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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* make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-051-0/+13
| | | | revision with culling
* fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | view control
* add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
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* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-056-10/+17
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* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-042-7/+11
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* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-044-144/+372
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* change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-041-1/+1
| | | | objects cache info is stored on region db
* send agent view range to new child agentsUbitUmarov2019-04-045-2/+17
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* change avatars sending pointUbitUmarov2019-04-021-8/+10
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* another test....UbitUmarov2019-04-021-7/+34
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* another test....UbitUmarov2019-04-021-0/+9
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* make tests happy again; try to speedup crossingsUbitUmarov2019-04-022-10/+37
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* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
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* minor cleanup on mesh decompress codeUbitUmarov2019-04-023-42/+19
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* mantis 8509: replace mesh gzip decompressUbitUmarov2019-04-011-15/+15
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* Yengine: try fix changing scripts running state if the have long eventsUbitUmarov2019-04-014-23/+96
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* still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
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* change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
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* fix tp set callback log messageUbitUmarov2019-04-011-1/+1
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* Yengine: clear events queue on reset. Also keep clearing all on state ↵UbitUmarov2019-04-011-2/+7
| | | | change. (Linked message events are deleted at sl)
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
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* Yengine attachment drop, do set attachment ready eventUbitUmarov2019-03-311-0/+1
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* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
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* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
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