| Commit message (Collapse) | Author | Age | Files | Lines |
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via CommunicationsManager directly
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side.
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* Store script timers in a dictionary rather than a list to make unset much more efficient
* Thanks dslake
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will make the media play only once like its meant to, and PARCEL_MEDIA_COMMAND_LOOP can be used to make it loop.
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Attached is a patch which enabled through an OpenSim.ini option the ability
to read long notecard lines. Currently although the data is read from
the notecard it is truncated at 255 characters (same as for the LL servers.
This patch allows the setting of that limit to a different value.
; Maximum length of notecard line read
; Increasing this to large values potentially opens
; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
this allows for save/restore functionality using notecards without
having to worry about very short line length limits.
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Update using statements and prebuild.xml. Also trim trailing whitespace.
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provided us with the data, so let's use it for now. Hopefully
fixes Mantis #3297.
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patch allows wind to be enabled/disabled, and wind strength set,
from ini file
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Attached is a patch which provides osAvatarPlayAnimation() the ability to
also trigger animations contained within the same prim as the script, as
llStartAnimation() does. (It also modifies osAvatarStopAnimation(),
otherwise the script wouldn't be able to stop animations it had started.)
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fixes Sporadic Errors in "Dictionary<InstanceData, DetectParams[]"
Causing total script Failure
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will be moved to a library somewhere else.
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libomv-based clients. (#3291)
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issues with the sun module.
Fixes Mantis #3295
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Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
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* Add some more debug code to narrow down where the tests are freezing
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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libomv. (#3285)
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
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This fixes *another* sync error in a list/dictionary
iterator. This time in WorldComm. I'm beginning to think
something is going on...
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It's good practice to isolate unit tests so their outcome (pass/fail)
does not depend on whether another test has been run/passed/failed. A
method is used to populate the DB independently for each test, and a
TearDown method cleans up the database after each test.
Also adding extra comment in C-style comment test.
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next time this hiccups
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Fix a null reference loophole in ScenePresence.
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RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
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This commit fixes the attachment position problem described in
OpenSim Mantis 2841 (and a couple of duplicate tickets).
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TreePopulatorModule.
Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
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* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
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* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
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FixesMantis #3263
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http://wiki.secondlife.com/wiki/LlInstantMessage
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
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