Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Fixed merge conflicts | Diva Canto | 2015-10-18 | 2 | -60/+9 | |
| | | | | | | | | | | | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||||
* | | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 | |
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* | | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 | |
| | | | | | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | |||||
* | | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 | |
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* | | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 2015-10-15 | 1 | -6/+28 | |
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* | | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 | |
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* | | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 2015-10-14 | 1 | -6/+5 | |
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* | | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 | |
| | | | | | | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | |||||
* | | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 | |
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* | | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 | |
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* | | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 2015-10-13 | 1 | -37/+87 | |
| | | | | | | | | at rest | |||||
* | | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 | |
| | | | | | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | |||||
* | | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 2015-10-13 | 1 | -1/+1 | |
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* | | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 2015-10-12 | 1 | -20/+29 | |
| | | | | | | | | calls overlap using a proper lock object | |||||
* | | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2015-10-12 | 2 | -1/+18 | |
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* | | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 2015-10-11 | 1 | -9/+9 | |
| | | | | | | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | |||||
* | | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 2015-10-11 | 1 | -1/+1 | |
| | | | | | | | | ubMeshmerizer ( thx Dan) | |||||
* | | fix the casting to Boolean of lsl types vector,quaternion,list and ↵ | UbitUmarov | 2015-10-08 | 1 | -0/+28 | |
| | | | | | | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY | |||||
* | | change NPC restriction options default from restricted to all allowed, as ↵ | UbitUmarov | 2015-10-08 | 1 | -10/+4 | |
| | | | | | | | | master | |||||
* | | in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵ | UbitUmarov | 2015-10-04 | 1 | -1/+1 | |
| | | | | | | | | like master | |||||
* | | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 2 | -2/+103 | |
| | | | | | | | | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | |||||
* | | reduce some diferences with master | UbitUmarov | 2015-10-02 | 1 | -256/+260 | |
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* | | put back ip check on llSetContentType | UbitUmarov | 2015-10-02 | 1 | -3/+1 | |
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* | | also on another location, plus a bit clean | UbitUmarov | 2015-10-02 | 1 | -7/+10 | |
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* | | do group SetPos sync as master, script thread does need to wait for it to ↵ | UbitUmarov | 2015-10-02 | 1 | -3/+1 | |
| | | | | | | | | be done. This needs improvement, doing it async again with script thread waiting watching coop | |||||
* | | change llSetContentType to master version, but removing IP check | UbitUmarov | 2015-10-02 | 1 | -15/+16 | |
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* | | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 3 | -5/+8 | |
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* | | do not send DisableSimulator on teleport if agent is already returning | UbitUmarov | 2015-10-02 | 1 | -2/+2 | |
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* | | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 2 | -3/+18 | |
| | | | | | | | | on at best timming, or on the right source files | |||||
* | | make bakes reception handle empty BakedTexture elements. But at same time ↵ | UbitUmarov | 2015-10-01 | 1 | -36/+36 | |
| | | | | | | | | stop sending them, only sending to Xbakes server items that do have a texture, like master does | |||||
* | | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 | |
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* | | remove a forgotten if that is actually only a statement | UbitUmarov | 2015-10-01 | 1 | -1/+1 | |
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* | | fix missing clear of queued timer even and state transition flags on ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+7 | |
| | | | | | | | | scripts reset | |||||
* | | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 2 | -2/+12 | |
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* | | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 11 | -5/+21 | |
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* | | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 | |
| | | | | | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | |||||
* | | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 2015-09-30 | 2 | -13/+14 | |
| | | | | | | | | so in future physics engines can also suport it | |||||
* | | some fixes/changes on land send | UbitUmarov | 2015-09-30 | 1 | -7/+14 | |
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* | | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 | |
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* | | clamp all draw distance changes within region limits | UbitUmarov | 2015-09-30 | 1 | -8/+14 | |
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* | | add several options for NPC creation so abusive use can be reduced ↵ | UbitUmarov | 2015-09-30 | 3 | -10/+81 | |
| | | | | | | | | (restrictive by default) UNTESTED | |||||
* | | remove some restrictions on NPCs creation | UbitUmarov | 2015-09-29 | 1 | -41/+19 | |
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* | | clean some spacing issues | UbitUmarov | 2015-09-29 | 1 | -1/+1 | |
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* | | try fix some whitespaces VS decided to change | UbitUmarov | 2015-09-29 | 1 | -26/+28 | |
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* | | add processing of AvatarGroupsRequest message that should be used to get ↵ | UbitUmarov | 2015-09-29 | 1 | -7/+34 | |
| | | | | | | | | other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties | |||||
* | | remove groups handlers onClientClosed | UbitUmarov | 2015-09-28 | 1 | -29/+32 | |
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* | | let us see our online friends | UbitUmarov | 2015-09-28 | 1 | -6/+6 | |
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* | | remove a auxiliar vector no longer needed | UbitUmarov | 2015-09-28 | 1 | -7/+5 | |
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* | | recover a lost position check for mega regions | UbitUmarov | 2015-09-28 | 1 | -6/+7 | |
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* | | ... ossl merge issue | UbitUmarov | 2015-09-28 | 3 | -5/+9 | |
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