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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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Fixed a regression in SendAvatarGroupsReply()
John Hurliman
2009-10-30
1
-2
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+2
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* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...
John Hurliman
2009-10-30
2
-14
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+16
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* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
2009-10-30
3
-42
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+42
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* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
2009-10-30
4
-22
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+25
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* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
John Hurliman
2009-10-30
2
-10
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+10
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* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...
John Hurliman
2009-10-29
1
-29
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+35
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* Commented out two noisy debug lines in the LLUDP server
John Hurliman
2009-10-29
3
-159
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+144
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More performance improvements to XEngine script loading
John Hurliman
2009-10-29
2
-54
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+37
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* Misc. formatting cleanup for the previous patch
John Hurliman
2009-10-29
3
-37
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+40
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Optimizations
Dan Lake
2009-10-29
5
-118
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+123
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* Implemented foot collision plane for avatars
John Hurliman
2009-10-29
1
-215
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+44
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Ported the Simian avatar animation system to OpenSim. Landing is currently no...
John Hurliman
2009-10-29
1
-36
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+203
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Fixing NullReferenceException regression in the previous commit
John Hurliman
2009-10-29
1
-1
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+1
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* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
7
-81
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+108
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Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
4
-117
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+53
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Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
4
-107
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+6
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Limit physics time dilation to 1.0
John Hurliman
2009-10-28
2
-2
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+2
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* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
3
-17
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+25
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2009-10-28
1
-0
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+56
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Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
Melanie
2009-10-28
1
-3
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+3
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Adding changes to previous patch to make it fit into core better
Melanie
2009-10-28
1
-19
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+17
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patch kill by UUID
Fredo Chaplin
2009-10-28
1
-0
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+58
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
3
-5
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+12
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Fixed a bad check on velocity in the ODE near() callback (it was only checkin...
John Hurliman
2009-10-28
1
-3
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+3
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Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
2
-2
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+10
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Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
2009-10-28
1
-1
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+1
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Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...
John Hurliman
2009-10-28
1
-2
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+6
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Print the exception message when CSJ2K decoding fails for sculpty textures
John Hurliman
2009-10-28
1
-3
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+3
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Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
2009-10-28
2
-12
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+12
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Make map search work also for hyperlinked regions.
Diva Canto
2009-10-27
1
-4
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+6
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Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
2009-10-27
4
-17
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+21
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2009-11-03
3
-17
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+17
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Merge branch 'vehicles' into tests
KittoFlora
2009-10-27
72
-4731
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+1837
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Experimental test to rate limit the incoming packet handler and try to always...
John Hurliman
2009-10-27
1
-0
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+8
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Removed the DotNetEngine scripting engine. You will need to create a fresh ch...
John Hurliman
2009-10-27
10
-3221
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+0
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Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
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+1
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Making the defaults for interest management variables match whether you have ...
John Hurliman
2009-10-27
1
-3
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+3
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*
Forgot a line in the previous commit
John Hurliman
2009-10-27
1
-0
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+2
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Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
2009-10-27
1
-6
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+9
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2009-10-27
3
-7
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+8
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* Switched from OpenJPEG to CSJ2K in Meshmerizer
John Hurliman
2009-10-26
1
-3
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+1
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Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
32
-878
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+866
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* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
3
-62
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+69
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Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2009-10-26
4
-20
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+30
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* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2009-10-26
5
-27
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+35
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Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
2009-10-26
2
-0
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+11
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No need to create dupe TriMeshData for ODE. A previous patch created a dictio...
Dan Lake
2009-10-26
1
-6
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+14
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ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...
Dan Lake
2009-10-26
1
-0
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+4
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Do case-insensitive comparisons on region names in LLStandaloneLoginModule
John Hurliman
2009-10-26
1
-2
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+2
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* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
2009-10-26
2
-2
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+8
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