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* | Try to prevent threading issues in SP.SetAppearance by locking itMelanie2010-09-271-40/+45
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-272-47/+51
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| * Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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| * Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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| * Fix build breakMelanie2010-09-271-37/+38
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* | Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-271-1/+1
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| * Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | | | | | another avatars location
| * if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
| * Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-264-9/+11
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| * When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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| * Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | | | | | for a trailing slash on exports/
| * Typo fixesMelanie2010-09-262-7/+7
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| * adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
| | | | | | | | | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
| * Add configurable path to script engine assembliesBlueWall2010-09-264-15/+25
| | | | | | | | | | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* | Typo fixesMelanie2010-09-262-7/+7
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* | Merge MasterMelanie2010-09-268-20/+40
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-251-1/+2
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| * Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-256-142/+157
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| * Fix a minor economy issueMelanie2010-09-251-1/+4
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| * Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
| | | | | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
| * Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-252-3/+3
| | | | | | | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-253-116/+128
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| | * Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵Kevin Cozens2010-09-241-100/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice.
| * | If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)2010-09-241-0/+7
| | | | | | | | | | | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
* | | Experimental locking of taint processingMelanie2010-09-251-76/+80
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* | | if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-241-1/+8
| | | | | | | | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2010-09-211-1/+1
|\ \ \ | | | | | | | | | | | | ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix a typoMelanie2010-09-211-3/+3
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| * | | Refactor script create permission into the perms moduleMelanie2010-09-212-15/+23
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| * | | Fix a merge artefact that broke script state persistence in XAttachmentsMelanie2010-09-191-1/+1
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-217-31/+69
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-215-15/+45
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-217-129/+137
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| | | * Clarify help text for use of file paths with console command "create region".Marck2010-09-181-1/+1
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| | | * Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | | | | | | | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
| | | * For all Flotasm group module XMLRPC calls, correct parameter ↵Justin Clark-Casey (justincc)2010-09-171-9/+2
| | | | | | | | | | | | | | | | | | | | | | | | requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things
| | * | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2010-09-212-2/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
| * | | Fix a typoMelanie2010-09-211-3/+3
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| * | | Refactor script create permission into the perms moduleMelanie2010-09-212-15/+23
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* | | Overwrite the core version of the string parsing method with oursMelanie2010-09-171-60/+37
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-37/+60
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-174-35/+111
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| * | | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵John Hurliman2010-09-171-81/+22
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* | | Remove the now unused partslockroot2010-09-171-1/+0
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-0/+4
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| * | Send kill packets for avatars, tooMelanie2010-09-171-0/+4
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