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* change value of PARCEL_DETAILS_DWELL to a higher value to give more room for ↵UbitUmarov2019-07-315-6/+7
| | | | standard values, change return types, update script syntaxe
* Mantis #8481 part two.TBG Renfold2019-07-313-0/+16
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Mantis #8481 part one.TBG Renfold2019-07-312-0/+4
| | | | | | Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL]) Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* now i can login on win .net4.8, but just a little drop on a large (broken) ↵UbitUmarov2019-07-301-114/+114
| | | | OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
* cosmeticsUbitUmarov2019-07-301-2/+2
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2019-07-301-39/+0
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| * Remove the outdated and no longer useful hardcoded config defaultsMelanie2019-07-301-39/+0
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* | cosmeticsUbitUmarov2019-07-302-2/+5
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* Put back the code to create the ready marker file.Melanie2019-07-291-0/+23
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* Fix godnames module to not add the empty string if only one option is usedMelanie2019-07-271-8/+14
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* mantis 8563: do not modify collection inside a loop on it a foreach on itUbitUmarov2019-07-151-8/+10
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* mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov2019-07-062-27/+12
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* make materials save to grid less async on manual backup or shutdownUbitUmarov2019-06-141-4/+17
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* handle confirmXfer syncUbitUmarov2019-06-131-3/+3
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* delay timeout a bitUbitUmarov2019-06-131-2/+2
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* minor cleanupUbitUmarov2019-06-131-45/+39
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* test...UbitUmarov2019-06-121-4/+2
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* add a lockUbitUmarov2019-06-121-16/+15
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* still a few more changes to lludp Xfer download for lost udp caseUbitUmarov2019-06-121-9/+10
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* a few more changes to lludp Xfer downloadUbitUmarov2019-06-111-15/+22
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* a few more changes to lludp Xfer downloadUbitUmarov2019-06-102-16/+28
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* test...UbitUmarov2019-06-091-5/+4
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* reduce some useless array copiesUbitUmarov2019-06-094-25/+27
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* mantis 8460: reduce odds of watchdog timeout warningUbitUmarov2019-06-041-9/+4
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* add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵UbitUmarov2019-05-281-0/+3
| | | | MeshModelAllowTextureToInventory visible
* missing old flag VEHICLE_FLAG_NO_FLY_UPUbitUmarov2019-05-221-0/+1
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* mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵UbitUmarov2019-05-141-1/+1
| | | | texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
* osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov2019-05-031-28/+33
| | | | telling viewer about any teleport
* soem cleanupUbitUmarov2019-05-023-12/+18
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* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-012-9/+69
| | | | position; flag 8 == force fly; 16 force nofly (both == fly)
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-016-28/+62
| | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
* missing files...UbitUmarov2019-04-305-7/+7
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* sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
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* old typoUbitUmarov2019-04-232-6/+6
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* change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov2019-04-183-7/+43
| | | | argument. For now can only change one prim per call
* mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov2019-04-181-1/+1
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* mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov2019-04-181-53/+72
| | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
* lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
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* Yengine: rename a field, do some updates using interlockedUbitUmarov2019-04-161-18/+18
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* typo on a debug message formatUbitUmarov2019-04-161-1/+1
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* Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | with new changes
* Ynegine: add some missing memory usage on script resetUbitUmarov2019-04-161-3/+13
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* mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-159-80/+178
| | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
* warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
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* do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
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* degradate udp network efficiency a even moreUbitUmarov2019-04-101-6/+3
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* dont send animation before objectUbitUmarov2019-04-101-5/+31
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* change to ping based RTOUbitUmarov2019-04-093-72/+18
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* testing ...UbitUmarov2019-04-093-3/+10
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* degradate udp network efficiency a bit moreUbitUmarov2019-04-091-1/+1
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