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* Make the performance controlling job processing threads introduced in ↵Justin Clark-Casey (justincc)2015-01-128-985/+121
| | | | conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
* SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added ↵Diva Canto2015-01-101-1/+4
| | | | that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-01-099-713/+119
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| * minor: Add event name to existing debug output when a script event fails ↵Justin Clark-Casey (justincc)2015-01-081-1/+2
| | | | | | | | with an exception. To aid debugging.
| * When inspecting a script or notecard, also try to look up any assets ↵Justin Clark-Casey (justincc)2015-01-082-5/+11
| | | | | | | | | | | | | | embedded therein. This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner. Relates to http://opensimulator.org/mantis/view.php?id=7376
| * Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2015-01-088-713/+112
| | | | | | | | | | This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes.
* | Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto2015-01-096-97/+149
|/ | | | names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-01-073-12/+28
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| * BulletSim: fix line ending problems.Robert Adams2015-01-071-1/+1
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| * BulletSim: make computation of hole cut in hull tester explicitRobert Adams2015-01-071-1/+1
| | | | | | | | math showing the odd PrimitiveBaseShape value rather than a constant.
| * BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams2015-01-072-12/+28
| | | | | | | | | | | | | | closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.
* | Added a different/better way of specifying data services in DataSnapshot -- ↵Diva Canto2015-01-071-1/+28
|/ | | | using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
* BulletSim: comment out the reference to BSShapeHull in BulletSim testsRobert Adams2015-01-041-2/+2
| | | | | which seems to cause the tests to fail when compiled on the OpenSim build system. It compiles and runs everywhere else. More research is needed.
* BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2015-01-042-4/+8
| | | | Whoever defined that structure was really into esoteric coding.
* Remove the extra key expansion added in commit ↵Diva Canto2015-01-031-2/+0
| | | | a88bc50a168ae729307740fa84540e9571258b13. It's not needed.
* BulletSim: remove compile reference error trying to figure out why mono ↵Robert Adams2014-12-311-2/+2
| | | | compiling doesn't like it
* BulletSim: add the beginnings of hull creation unit testing.Robert Adams2014-12-315-12/+394
| | | | | | Change how physics engine is created in unit tests to resolve a lib reference problem. Add ShapeInfoInfo class to collect info about the created physical shape for debugging and unit test testing.
* BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams2014-12-315-97/+474
| | | | | Allows locking of prim/linkset relative moving in each of the linear and angular axis. Limits on movement or rotation can be set.
* Fixed declaration switcharoo on the region combiner dll.Diva Canto2014-12-312-2/+1
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* Capitalization fail.Diva Canto2014-12-301-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-12-306-37/+149
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| * Merge branch 'mb-throttle-test'Mic Bowman2014-12-306-37/+149
| |\ | | | | | | | | | Merge in the new throttle code.
| | * Comment out the debugging statements added in the last commit. KeepingMic Bowman2014-12-302-13/+13
| | | | | | | | | | | | | | | | | | | | | them in the code for later use rather than just reverting them. Fixed the throttle tests for the new algorithm used when packets are marked as expired.
| | * Turn on logging of old acks, this is for debugging only, stats version ↵Mic Bowman2014-12-301-1/+12
| | | | | | | | | | | | coming later
| | * Another technique inspired by some of the newer flow control algorithms... ↵Mic Bowman2014-12-301-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | rather than drop exponentially to 0 (and then adjust up for the minimum flow), drop on the delta between current rate and the minimum rate. This should smooth the fallback to minimum.
| | * Fix the throttle tests. Remove the hardcoded constant multipliers andMic Bowman2014-12-301-9/+11
| | | | | | | | | | | | compute the expected values without depending on the token bucket code.
| | * Change the effect of successfully acknowledged packets to bump theMic Bowman2014-12-293-7/+7
| | | | | | | | | | | | | | | | | | | | | adaptive throttle by a full MTU. This is consistent with some implementations of congestion control algorithms and certainly has the effect of opening the throttle window more quickly after errors. This is especially important after initial scene load when the number and size of packets is small.
| | * Enable runtime configuration of the minimum rate for adaptiveMic Bowman2014-12-293-19/+46
| | | | | | | | | | | | | | | | | | | | | | | | throttles. Setting adaptive_throttle_min_bps will change the minimum rate that the adapative throttles will drop to in case of network packet loss. The current rate default rate is 256kbps. The viewer can throttle rates under that amount, but the dynamic adaptation will not.
| | * Add debugging code for simulating packet loss in outgoing UDP packets. TheMic Bowman2014-12-291-0/+66
| | | | | | | | | | | | | | | | | | | | | algorithm for dropping packets is a modified two state algorithm for creating bursts of dropped packets. As configured there is about a 1.5% drop rate. Invocation of the packet loss code is commented out by default.
* | | Add support for expansion of key values in nini config files.Diva Canto2014-12-301-0/+2
|/ / | | | | | | Add loading of 3rd-party addin inis automatically.
* | Renamed VERSION_NUMBER to VersionNumberDiva Canto2014-12-309-16/+16
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* | This cleans up versioning. Specifically:Diva Canto2014-12-3013-40/+23
| | | | | | | | | | | | | | - It establishes 4 digits for opensim versions - It uses the same number between opensim releases and mono addins versions It also eliminates the last addin.xml files that were still there, for consistency.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-12-301-1/+1
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| * | minor: correct sent -> set in TokenBucket.RequestedDripRate method docJustin Clark-Casey (justincc)2014-12-301-1/+1
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* | WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2014-12-3010-5/+18
| | | | | | | | | | | | | | This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
* | Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ↵Diva Canto2014-12-2911-11/+11
| | | | | | | | doesn't need to match the release version number, but I think it's a very good idea that they do.
* | Added AssemblyInfo.cs to OpenSim.exeDiva Canto2014-12-291-0/+32
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* Allow for richer semantics of object derez. Specifically, allow the ↵Diva Canto2014-12-252-13/+54
| | | | existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
* If a moap entry has EnableWhiteList but WhiteList == null, then properly ↵Justin Clark-Casey (justincc)2014-12-231-0/+3
| | | | | | | | block the request instead of throwing an exception. Normally, WhiteList is an empty list but from Mantis 7389 it looks like it might sometimes be possible for it to be null (haven't seen this up till now) It looks like failing with an exception instead of properly replying to the request (which comes in via a cap) might be enough, surprisingly, to freeze a viewer until timeout. Part of http://opensimulator.org/mantis/view.php?id=7389 but probably unrelated to the actual issue of that mantis.
* In XBakesModule.Get() use using() to always dispose of RestClient which ↵Justin Clark-Casey (justincc)2014-12-201-31/+35
| | | | disposes the stream rather than disposing the stream directly
* Use using() semantics in XBakesModule to ensure disposable objects are alway ↵Justin Clark-Casey (justincc)2014-12-201-39/+42
| | | | disposed no matter what
* Fix recent regression where a race condition meant SP.MakeRootAgent() would ↵Justin Clark-Casey (justincc)2014-12-172-37/+40
| | | | | | sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. Probably a regression since ghosts branch merge on Nov 26 2014
* Add command to reset region's user cacheBlueWall2014-12-161-0/+15
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* Remove XEngine.m_uniqueScriptsJustin Clark-Casey (justincc)2014-12-151-8/+0
| | | | This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session.
* Fix a regression where objects crossing regions in the same simulator (on ↵Justin Clark-Casey (justincc)2014-12-106-61/+264
| | | | | | | | | | their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc. This resolves the regression by passing the proper destination separately from the DLL retrieved. Probably a regression since commit d7b92604 (11 July 2014). Added regression test for this case. At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
* Avoid a possible race condition where the XEngine script compile thread ↵Justin Clark-Casey (justincc)2014-12-101-0/+8
| | | | | | could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null If the above happened, it would mean the new script would not compile until some script was added for compilation.
* In XEngine, enqueue a script rez to the compile queue after setting ↵Justin Clark-Casey (justincc)2014-12-091-3/+4
| | | | m_CompileDict to avoid a rare but not impossible race condition.
* refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and ↵Justin Clark-Casey (justincc)2014-12-052-115/+120
| | | | RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
* Make "fache assets" console command more efficient by only updating access ↵Justin Clark-Casey (justincc)2014-12-051-17/+24
| | | | times on each cached asset once, not for every reference.
* refactor: Make IteratingUUIDGatherer take a dictionary in its constructor ↵Justin Clark-Casey (justincc)2014-12-042-12/+26
| | | | like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.