Commit message (Collapse) | Author | Age | Files | Lines | |
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* | test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY | Melanie | 2009-11-08 | 1 | -0/+1 |
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* | Patch from Snoopy2. Fixes Mantis #4342 | Melanie | 2009-11-08 | 3 | -8/+44 |
| | | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions. | ||||
* | Fixing the build break | John Hurliman | 2009-11-06 | 1 | -2/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-05 | 3 | -11/+119 |
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| * | add unit test for iar & escaping | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -2/+94 |
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| * | minor test var name tweak | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -7/+7 |
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -22/+31 |
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| * | | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2009-11-05 | 2 | -2/+18 |
| | | | | | | | | | | | | loader doesn't barf | ||||
* | | | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵ | John Hurliman | 2009-11-05 | 1 | -7/+11 |
| | | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs) | ||||
* | | | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 15 | -56/+27 |
| | | | | | | | | | | | | unknown asset type, and log an error if it ever does happen | ||||
* | | | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 3 | -0/+215 |
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* | | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 3 | -2/+29 |
| | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
* | | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 |
|/ | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | ||||
* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 6 | -3/+65 |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | ||||
* | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 |
| | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-04 | 5 | -17/+24 |
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| * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 10 | -169/+133 |
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| * | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 4 | -16/+23 |
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* | | | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 |
| |/ |/| | | | | | actual packet size only for oversized packets. | ||||
* | | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 |
| | | | | | | | | inventory packets don't make us barf | ||||
* | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
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* | | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 |
| | | | | | | | | for InventoryDescendents to the proper way | ||||
* | | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 |
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* | | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 |
| | | | | | | | | number of items per packet to 5 to prevent asserts | ||||
* | | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 |
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* | | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 6 | -155/+105 |
|/ | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 47 | -1970/+1687 |
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| * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 |
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| * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 |
| | | | | | | | | Sync with PrimMesher.cs r47 on forge. | ||||
| * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
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| * | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
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| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 5 | -24/+14 |
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| * | * Committing missing file from last commit. | Adam Frisby | 2009-11-02 | 1 | -0/+13 |
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| * | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 4 | -1/+98 |
| | | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
| * | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 14 | -8/+471 |
| | | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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| * | Make the default and max RTO configurable int he linden client stack | Melanie | 2009-10-30 | 2 | -5/+19 |
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| * | Convert the AvatarGroupsReply message to the event queue. | Melanie | 2009-10-30 | 1 | -26/+39 |
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| * | Add a using for OSD to the client view | Melanie | 2009-10-30 | 1 | -0/+1 |
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| * | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 2009-10-30 | 1 | -2/+2 |
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| * | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2009-10-30 | 2 | -14/+16 |
| | | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | ||||
| * | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 3 | -42/+42 |
| | | | | | | | | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | ||||
| * | * Moving parcel media and avatar update packets from the unthrottled ↵ | John Hurliman | 2009-10-30 | 4 | -22/+25 |
| | | | | | | | | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets | ||||
| * | * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll | John Hurliman | 2009-10-30 | 2 | -10/+10 |
| | | | | | | | | * Prints a warning for any future packet splitting failures | ||||
| * | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 |
| | | | | | | | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | ||||
| * | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 3 | -159/+144 |
| | | | | | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | ||||
| * | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 2 | -54/+37 |
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