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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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...
*
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Fix sounds so that they play from inventory after teleport rather than only o...
Justin Clark-Casey (justincc)
2012-12-13
1
-2
/
+2
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/
*
Log situations where workitem event threads are aborted on stop request becau...
Justin Clark-Casey (justincc)
2012-12-12
1
-3
/
+3
*
Add "debug script log" command to allow setting a numeric debug level on indi...
Justin Clark-Casey (justincc)
2012-12-12
3
-13
/
+89
*
Add asset id to "show script" and "show scripts" command output to make it ea...
Justin Clark-Casey (justincc)
2012-12-12
1
-0
/
+1
*
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
2012-12-12
1
-0
/
+11
*
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
/
+4
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
2
-21
/
+42
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
3
-20
/
+45
*
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
2012-12-11
1
-2
/
+2
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
4
-8
/
+22
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
/
+17
*
HGAssetMapper: Get wasn't really working. It's true that some assets are copi...
Diva Canto
2012-12-09
1
-3
/
+35
*
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
2012-12-09
1
-6
/
+4
*
UserManagementModule: search the local cache for names too.
Diva Canto
2012-12-09
2
-1
/
+11
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
/
+24
*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
/
+10
*
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...
Justin Clark-Casey (justincc)
2012-12-08
1
-70
/
+68
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-12-07
6
-358
/
+461
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\
|
*
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
/
+130
|
*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
|
*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
/
+34
|
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
|
*
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
/
+185
|
*
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
/
+28
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*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
/
+38
*
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
2012-12-07
1
-1
/
+3
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/
*
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
/
+11
*
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2012-12-05
5
-5
/
+16
*
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
/
+14
*
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
/
+13
*
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
/
+15
*
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+21
*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
/
+10
*
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
/
+2
*
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
/
+3
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
14
-287
/
+578
|
\
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*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
|
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
|
*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
|
*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
|
*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
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