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* actually that was redundante, already done at low levelUbitUmarov2016-07-272-12/+5
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* move refresh forces into applyphysicsUbitUmarov2016-07-272-14/+13
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* a few more changes relative to sits crossingUbitUmarov2016-07-272-10/+25
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* a few more changes on avatar crossingUbitUmarov2016-07-272-46/+20
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* waste another thread job on another thing that should be part of a moreUbitUmarov2016-07-272-53/+66
| | | | unified service, and also not hidding on a so called event"
* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* take friends out of onMakeRoot if crossingUbitUmarov2016-07-262-15/+34
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* do GridUserService.SetLastPosition async on crossingsUbitUmarov2016-07-261-10/+23
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* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-263-96/+96
| | | | information on the agent update ( groups v2 needs change )
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-263-1/+14
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* let some group related data to have a public setUbitUmarov2016-07-263-3/+8
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* get a copy of current clientView group powersUbitUmarov2016-07-263-0/+18
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* cleanup some codeUbitUmarov2016-07-251-23/+22
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* remove redundant checkUbitUmarov2016-07-251-2/+1
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* remove extra charUbitUmarov2016-07-251-2/+6
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* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
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* add missing overridesUbitUmarov2016-07-252-2/+2
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
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* ubOde bug fixUbitUmarov2016-07-252-2/+4
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* missing fileUbitUmarov2016-07-251-2/+26
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* add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); ↵UbitUmarov2016-07-253-0/+36
| | | | healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
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* ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov2016-07-241-2/+2
| | | | will patch it elsewhere
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov2016-07-241-5/+11
| | | | to tick events on core. Avn didn't require this, core should not require also (TODO)
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
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* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
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* add a missing update to avatar damage InvulnerableUbitUmarov2016-07-241-0/+4
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* add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov2016-07-243-0/+25
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* add missing IM parameter ( needs fix where it is really relevant )UbitUmarov2016-07-242-8/+7
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* do not send IMs via child agentsUbitUmarov2016-07-242-50/+20
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* add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to ↵UbitUmarov2016-07-231-0/+3
| | | | viewers protocol. Not necessary on current groups chat lists defecient implementation
* change group lists control so it does show something (only xmlrpcgroups for ↵UbitUmarov2016-07-232-98/+100
| | | | now). This will never work without a centralized dispatcher/controler, or more complex information exchange.
* remove code from httptests branchUbitUmarov2016-07-231-1/+1
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* add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov2016-07-234-8/+21
| | | | and its use even worse
* don't try to rez a object from a asset with empty data and Let user know ↵UbitUmarov2016-07-221-0/+9
| | | | about it
* Add some additional checks to llTransferLindenDollars.Melanie Thielker2016-07-181-2/+20
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* simplify http textures and meshs ThrottlesUbitUmarov2016-07-162-100/+24
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* lib omv now supports SeeAvs fields, so use it, thx Gavin HirdUbitUmarov2016-07-151-16/+5
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* revert changes to Select/DeSelect, using the SelectObjects as control seems badUbitUmarov2016-07-141-29/+18
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* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
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* use geometric center and not sog root position in cullingUbitUmarov2016-07-132-17/+25
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* Oops that was not slowerUbitUmarov2016-07-131-2/+2
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* slow down culling kills even moreUbitUmarov2016-07-131-1/+5
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* don't overlap Select and Deselect, fix deselect prims accountUbitUmarov2016-07-131-14/+29
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* ignore camera on culling for nowUbitUmarov2016-07-131-12/+26
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* ugly cullingUbitUmarov2016-07-131-70/+121
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* add missing prim count for statsUbitUmarov2016-07-131-0/+8
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