| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
XML. It doesn't (can't) fix the cause.
|
|
|
|
|
|
|
|
| |
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
|
|
|
|
| |
Signed-off-by: Diva Canto <diva@metaverseink.com>
|
|
|
|
|
|
|
|
| |
object is attached.
Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds.
Signed-off-by: Diva Canto <diva@metaverseink.com>
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| |
| |
| |
| |
| | |
Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
for pointing this out.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| | |
handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | |
|
| | |
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
|
| |
| |
| |
| | |
IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
|
| | |
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
|
| |
| |
| |
| | |
rewriting. Also added some unit tests that relate to mantis #7514
|
| |
| |
| |
| | |
This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
|
| | |
|
| |
| |
| |
| |
| |
| | |
as an argument and will do an oar of that region if the autobackup module is enabled
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
OBJECT_BODY_SHAPE_TYPE
OBJECT_HOVER_HEIGHT
OBJECT_LAST_OWNER_ID
OBJECT_RENDER_WEIGHT
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| | |
|
| |
| |
| |
| |
| | |
by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement.
|
| | |
|
| | |
|
| |
| |
| |
| | |
I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
|
| |
| |
| |
| | |
AssemblyVersion("0.8.2.*")
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
Signed-off-by: Diva Canto <diva@metaverseink.com>
|
| |
| |
| |
| |
| |
| | |
code to handle spin (Ctrl+Shift+Drag)"
We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
|
| |
| |
| |
| |
| |
| | |
alpha viewers after recent changes to viewer code by LL.""
This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
|
| |
| |
| |
| |
| |
| |
| |
| | |
viewers after recent changes to viewer code by LL."
See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
|
| |
| |
| |
| |
| |
| |
| |
| | |
after recent changes to viewer code by LL.
Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| |
| |
| |
| |
| | |
handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
| |
| |
| |
| | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|\ \
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
moses.metricsPhase2
Fixed conflicts.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, kboswell, clattin, ssirigam, martin
Reviewed By: rlouden, kboswell, clattin, ssirigam, martin
Differential Revision: http://cr.irl.ucf.edu/D273
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, ssirigam, martin, kboswell, clattin
Differential Revision: http://cr.irl.ucf.edu/D273
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
|