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* Merge branch 'careminster-presence-refactor' of ↵Mike Rieker2010-05-2711-12/+132
|\ | | | | | | www.3dhosting.de:/var/git/careminster into careminster-presence-refactor
| * Prevent a null refMelanie Thielker2010-05-271-0/+3
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| * Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
| | | | | | | | a pre agent update handler. Null check these separately.
| * Merge branch 'master' into careminster-presence-refactorMelanie2010-05-261-2/+1
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| | * fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-242-3/+4
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| | * Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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| | * minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
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| | * Remove an unneeded conditionalMelanie2010-05-231-2/+1
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| * | Add the SitGround flag back inMelanie2010-05-231-1/+4
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-237-3/+116
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | | | | | | | | | | | Adds dialog methods for MRM. Thanks ziah.
| | * Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | | | | | | | | | Adds OwnerId and CreatorId properties to MRM.IObject
| | * Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | | | | | | | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-211-0/+57
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| | * | Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-214-0/+29
| | | | | | | | | | | | | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* | | | fix hanging output throttle arithmeticMike Rieker2010-05-271-39/+27
|/ / / | | | | | | | | | had multiply overflow and subtract wrap-around errors
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-2118-395/+475
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-219-299/+193
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| | * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work
| * | | | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
| * | | * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | |/ | |/| | | | | | | update priority policy
| * | * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-219-299/+193
| |/ | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
| * minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | | | | | isn't, really
| * add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | | | | | scene with that uuid fails
| * extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
| * Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-212-8/+14
| | | | | | | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
| * make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-214-38/+75
| | | | | | | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
| * add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-214-7/+38
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-9/+7
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| * Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
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| * Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | | | | | some older content
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-38/+32
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| * * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | | | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
| * Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
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* | Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-2115-419/+504
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| * Removed sessionID from GridUserservice again. Removed parcel crossing ↵Diva Canto2010-05-203-13/+5
| | | | | | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
| * Merging slimupdates2unknown2010-05-2018-479/+562
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| | * * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | | | | | | | | | unless we were asked to
| | * * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵unknown2010-05-203-6/+6
| | | | | | | | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵unknown2010-05-152-2/+7
| | |\ | | | | | | | | | | | | slimupdates2
| | * | Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.
| | * | Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-137-0/+140
| | | | | | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
| | * | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵unknown2010-05-121-5/+4
| | | | | | | | | | | | | | | | working)
| | * | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-127-412/+360
| | | | | | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | | | Refactor scene presence list for lockless iteration. Lock contention will ↵Melanie2010-05-211-82/+49
| | | | | | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.