aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * missing fileUbitUmarov2016-08-281-0/+1
| |
| * my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
| |
| * reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | | | | | on sits AToffset for some reason ATaxis got in there (needs testing)
| * remove excess dataUbitUmarov2016-08-272-7/+1
| |
| * Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
| | | | | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
| * experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
| |
| * stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
| |
| * llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov2016-08-274-9/+46
| | | | | | | | osCollisionSound(..). allows defualt sounds with volume
| * send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-254-11/+53
| | | | | | | | physics single caps message per selection request
| * suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | | | | | use (possible cant even be used)
| * first step changing Object Select codeUbitUmarov2016-08-252-107/+61
| |
| * fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | | | | | temporary Fix, entire Object select code needs to be changed
| * why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
| |
| * respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | | | | | option (default one)
| * dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
| |
| * fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
| |
| * minor change on warp3d libUbitUmarov2016-08-241-3/+1
| |
| * potencial null refUbitUmarov2016-08-241-15/+15
| |
| * potencial null refUbitUmarov2016-08-241-40/+36
| |
| * estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
| |
| * DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
| |
| * remove some dead codeUbitUmarov2016-08-241-9/+0
| |
| * use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
| |
| * coment some debug messagesUbitUmarov2016-08-233-6/+6
| |
| * replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
| |
| * change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
| |
| * change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
| |
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+4
| |
| * locking issueUbitUmarov2016-08-221-4/+5
| |
| * minor locking issueUbitUmarov2016-08-221-11/+11
| |
| * remove unnecessary lockUbitUmarov2016-08-221-31/+21
| |
| * locking issueUbitUmarov2016-08-221-2/+2
| |
| * minor locking issueUbitUmarov2016-08-221-13/+3
| |
| * locking issueUbitUmarov2016-08-221-18/+18
| |
| * minor locking issueUbitUmarov2016-08-221-2/+2
| |
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+2
| |
| * workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
| |
| * (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
| |
| * add a missing lock()UbitUmarov2016-08-211-1/+2
| |
| * remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | | | | | scene.PacketHandlers) where it belongs
| * in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
| |
| * limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
| |
| * fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
| |
| * fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
| |
| * make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov2016-08-211-1/+3
| | | | | | | | sounds, ie like a prim that never had this funtion called.
| * fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-202-22/+50
| | | | | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
| * Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
| | | | | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
| * fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
| |
| * fix physics sits on child primsUbitUmarov2016-08-191-1/+1
| |
| * fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-192-6/+28
| | | | | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost