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* Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | Need to do this for a test. Final implementation will be properly controlled through a property.
* Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if ↵Diva Canto2014-11-221-1/+21
| | | | the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-2117-33/+430
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| * LSL key should be implicitly cast to a boolean valueCinder2014-11-201-0/+10
| | | | | | | | Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
| * refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ↵Justin Clark-Casey2014-11-192-4/+4
| | | | | | | | with code guidelines and the rest of the methods.
| * If calling llStopMoveToTarget() on an in-world prim, don't send an ↵Justin Clark-Casey2014-11-1911-21/+46
| | | | | | | | | | | | | | unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
| * Remove SOP.StopMoveToTarget scheduled update which is now being done in ↵Justin Clark-Casey2014-11-191-3/+0
| | | | | | | | SOG.stopMoveToTarget() as of last commit 67e568
| * If llStopMoveToTarget() is called on an attachment, then stop the avatar if ↵Justin Clark-Casey2014-11-191-5/+19
| | | | | | | | | | | | | | it was moving to target. Same behaviour as on Linden Lab grid. Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
| * Add 'terrain feature' commandDev Random2014-11-194-2/+353
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* | Cleanup extraneous comments from viewer support modulesDiva Canto2014-11-212-10/+3
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* Improved SpecialUIModule so that it sends the floater data properly.Diva Canto2014-11-161-2/+21
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-112-8/+60
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| * Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a ↵Justin Clark-Casey2014-11-112-8/+60
| | | | | | | | | | | | valid set pin in a destination prim rather than the unset no pin state Adds regression test for this case.
* | Fix the fetching of module references in the viewer support modules.Diva Canto2014-11-113-9/+15
|/ | | | Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-101-1/+1
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| * minor: correct console response when setting attachments logging levelJustin Clark-Casey2014-11-101-1/+1
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* | Add additional viewer support modules that allow certain viewers to modify ↵Diva Canto2014-11-103-0/+494
|/ | | | their UI on the fly.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-061-1/+87
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| * Actually persist a changed console set agent-limit via "region set".Justin Clark-Casey (justincc)2014-10-311-2/+7
| | | | | | | | | | Unfortunately, it's not currently easy to do this with "max-agent-limit" - this must be separately set as MaxAgents in region config if it's to persist over restarts.
| * Add "region set" console command.Justin Clark-Casey (justincc)2014-10-311-1/+73
| | | | | | | | | | | | This current allows one to set two region parameters agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100). max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
| * Add "region get" command as a synononym for "show region" console command.Justin Clark-Casey (justincc)2014-10-311-0/+9
| | | | | | | | This matches existing similar commands and a soon to be added "region set" command.
* | Added grid information to SimFeatures response, so that the viewer can show it.Diva Canto2014-11-061-1/+13
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* Revert my commit that fixed unexpected behaviour re: parcel prim limits.Kevin Cozens2014-10-301-1/+1
| | | | | | Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
* Use parcel prim limit (not region limit) when checking if area is full.Kevin Cozens2014-10-301-1/+1
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* Add hypergrid teleporting support to user profiles picksBlueWall2014-10-271-16/+97
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* Add some more llGiveInventory() regression testsJustin Clark-Casey (justincc)2014-10-161-0/+71
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* Fix transferring inventory from prims to agent inventoryMelanie Thielker2014-10-161-6/+11
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* Change name of just added OSSL osForceSit() to osForceOtherSit()Justin Clark-Casey (justincc)2014-10-113-11/+12
| | | | | This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory() and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
* minor: spacing cleanup from previous commit 79a4d1eaJustin Clark-Casey (justincc)2014-10-111-3/+3
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* Implements osForceSit(string avatar) & overload osForceSit(string avatar, ↵Vegaslon2014-10-113-0/+64
| | | | | | | | | | | | | string target) Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client. This patch is based on previous work from http://opensimulator.org/mantis/view.php?id=4492 and also includes the suggestions from justincc including change of threat level Thank you Christos Lightling.
* minor: add --default-user option to "load oar" help long description. Do ↵Justin Clark-Casey (justincc)2014-10-111-12/+13
| | | | other small tidies of "load oar" console command help.
* Give ability to define constants that may be used throught the configurationBlueWall2014-10-091-0/+2
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* Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from ↵Justin Clark-Casey (justincc)2014-10-081-1/+1
| | | | | | Severe It fits much better in this category.
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule ↵Justin Clark-Casey (justincc)2014-10-081-8/+7
| | | | | | | instead of casting or re-obtaining module. This code originates from when IEntityTransferModule was shared rather than one per region. Now it's one per region we know that callers are always in the same scene as the module.
* HG Restricted appearance checking code is only called when HG teleporting ↵AliciaRaven2014-10-081-0/+8
| | | | via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-044-10406/+11382
| | | | | | | This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch. I also added scriptEvents.transaction_reuslt. The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo. Thanks!
* minor: Comment out received seed caps request logging for nowJustin Clark-Casey (justincc)2014-10-021-2/+2
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* Add "debug lludp throttle status" command to return status information about ↵Justin Clark-Casey (justincc)2014-10-021-0/+36
| | | | a client's throttle (currently just whether adaptive is enabled).
* Add "debug lludp throttle log <level> <avatar-first-name> ↵Justin Clark-Casey (justincc)2014-10-023-18/+111
| | | | <avatar-last-name>" to control extra throttle related debug logging.
* Don't unnecessarily remove from backup objects that were not directly ↵Justin Clark-Casey (justincc)2014-10-022-5/+18
| | | | | | | attached from the scene. These are never in region backup in the first place since recent 11830c43 Extend regression test to check backup status.
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-022-3/+3
| | | | Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
| | | | | | This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-09-281-0/+1
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| * When a prim is bought through BuySellModule, the click action is not changed ↵AliciaRaven2014-09-271-0/+1
| | | | | | | | | | | | back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Improve on the last commit to InventoryArchiver: put back the original ↵Diva Canto2014-09-284-12/+25
|/ | | | constructor (3rd party modules use it), change order of new parameters to make it more consistent.
* Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)2014-09-271-20/+23
| | | | | | | rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
* Fix recent regression with llRegionSayTo() started sending messages twice.Justin Clark-Casey (justincc)2014-09-261-8/+2
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=7330 Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners. Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005
* Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)2014-09-263-50/+118
| | | | as asset generation without performing tile generation twice.
* Add "debug lludp data out" console command for logging outgoing data just ↵Justin Clark-Casey (justincc)2014-09-242-1/+52
| | | | | | | before it's put on the wire. Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send. For low-level debugging purposes.
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
| | | | At this point sp != null so no check required.