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* BulletSim: rearrange code for sensing whether shapes have beenRobert Adams2014-07-263-60/+60
| | | | | | constructed. Add routine to check for failed and use that method rather than checking individual state.
* Revert "Write UDP statistics to the log, not just the console (e.g., "show ↵Justin Clark-Casey (justincc)2014-07-251-37/+32
| | | | | | | | | | | | queues")" Fixes http://opensimulator.org/mantis/view.php?id=7280 It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug. But this means setting it to log at fatal, which is not appropriate for this stuff in the log. I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter. Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think. This reverts commit 5d534127663899cd5592c865b1d00855fce25854.
* Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)2014-07-222-16/+12
| | | | | | | | | regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
* On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)2014-07-212-11/+16
| | | | checks before proceeding.
* Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz2014-07-211-10/+13
| | | | | | | | | | | appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
| | | | | This is related to http://opensimulator.org/mantis/view.php?id=7067 . But that bug complains about BulletSim, and this fix is for ODE.
* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-07-211-2/+2
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* XBakes: store the assets only in the sim's local assets cache; not in the ↵Oren Hurvitz2014-07-212-90/+39
| | | | main assets server. Also, some cleanup.
* Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2014-07-212-136/+134
| | | | | | hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
* Added locking in AccessModule to prevent possible errors when shutting down ↵Oren Hurvitz2014-07-211-3/+7
| | | | a simulator that has >1 region
* Eliminated common but un-useful log messagesOren Hurvitz2014-07-212-3/+7
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* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-212-3/+3
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* In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz2014-07-213-14/+19
| | | | is being throttled due to past poor performance.
* Write UDP statistics to the log, not just the console (e.g., "show queues")Oren Hurvitz2014-07-211-32/+37
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* Added "debug packet --all" option, which changes the packet logging level ↵Oren Hurvitz2014-07-211-8/+26
| | | | | | for both current and future clients The existing "--default" option only changes the logging level for future clients.
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-07-211-5/+6
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* Eliminated some warningsOren Hurvitz2014-07-212-2/+1
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* Close streams immediately when we finish using themOren Hurvitz2014-07-2112-147/+143
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* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-201-1/+1
| | | | | | | | This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
* BulletSim: Modify first and default vehicle vertical attractor to be feature ↵Vegaslon2014-07-181-0/+14
| | | | | | complete with use of the Limit Roll Only Flag. Signed-off-by: Robert Adams <misterblue@misterblue.com>
* minor: Add meters unit to water height console displayJustin Clark-Casey (justincc)2014-07-181-1/+1
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* Add "show region" command which will show parameters for current region.Justin Clark-Casey (justincc)2014-07-181-1/+73
| | | | This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.)
* In grid mode, add SuppressConsoleCommands flag to [GridService] so that we ↵Justin Clark-Casey (justincc)2014-07-181-4/+3
| | | | | | can stop misleading grid service only console commands from registering. We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a ↵Justin Clark-Casey (justincc)2014-07-181-18/+19
| | | | condition check without changing the logic
* With ODE physics, fix an issue where the avatar couldn't jump and then move ↵Justin Clark-Casey (justincc)2014-07-181-18/+5
| | | | | | | forward when moving south or west. Addresses http://opensimulator.org/mantis/view.php?id=5003 Thanks to UbitUmarov for this fix.
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-07-171-11/+10
| | | | child mesh is not available when building a linkset.
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-07-174-6/+6
| | | | thanks Ai Austin for pointing this out.
* Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)2014-07-161-1/+5
| | | | | | | co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart. This change has no effect on existing script state. If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
* Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)2014-07-141-4/+2
| | | | | | | | As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
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* minor: Move debug xengine script console command to Debug help section where ↵Justin Clark-Casey (justincc)2014-07-111-1/+1
| | | | other debug commands live.
* minor: further cleanup of old vb and yield prolog script engine references ↵Justin Clark-Casey (justincc)2014-07-113-20/+2
| | | | that were removed some time ago
* If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the ↵Justin Clark-Casey (justincc)2014-07-116-67/+111
| | | | | | | existing session use the previous strategy for that script rather than not starting the script at all. We have to do this since we can't unload existing DLLs if they're all in the same AppDomain. But we can still update the underlying DLL which will be used in the next simulator session.
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to ↵Justin Clark-Casey (justincc)2014-07-101-26/+4
| | | | | | | CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile. Code was identical apart from error logging, but if there are failures creating these directories then you'll be seeing lots of errors anyway, and these will be more informative
* Fix bug in "show modules" comamnd that was showing shared modules as ↵Justin Clark-Casey (justincc)2014-07-091-1/+1
| | | | non-shared and non-shared as shared
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-041-2/+8
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| * Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)2014-07-051-2/+8
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* | Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto2014-07-041-2/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-044-4/+129
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| * minor: put standard 'category' in brackets at front of log messages from ↵Justin Clark-Casey (justincc)2014-07-041-2/+8
| | | | | | | | previous commit 3d70db4a
| * When uploading mesh objects with textures also create inventory items for ↵Latif Khalifa2014-07-041-0/+63
| | | | | | | | | | | | | | uploaded textures. This implements: http://opensimulator.org/mantis/view.php?id=7250
| * Include option to remove auto backup files older than given number of days. ↵AliciaRaven2014-07-042-2/+52
| | | | | | | | New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.
| * Still log (but this time with warning rather than an exception) if we ↵Justin Clark-Casey (justincc)2014-07-041-2/+8
| | | | | | | | | | | | | | regenerate a new child caps seed for a region where we already have one. I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception. Follow on from Diva's commit 9643792
* | Instrument the UDP path of creating assets so that it triggers an asset post ↵Diva Canto2014-07-042-5/+11
|/ | | | for users with different asset servers
* On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto2014-07-041-5/+3
| | | | that data structure contains important information about the agent that may be needed by modules.
* This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto2014-07-041-10/+14
| | | | are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-07-042-4/+12
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-037-17/+318
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| * Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | | | | | | | | | chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
| * Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | | | | | why it's failing on jenkins but not locally