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| | * | | | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | |_|/ / | | |/| | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-073-16/+16
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| | * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-294-28/+233
| | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| | |_|/ / | |/| | | | | | | | | | | | | crashes login on some viewers.
| * | | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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| * | | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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| * | | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-082-61/+88
| | |/ / | |/| | | | | | | | | | * prim edges due to camera lag
| * | | also exclude landUbitUmarov2013-01-071-3/+3
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| * | | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
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| * | | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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| * | | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* | | Merge branch 'avination' into careminsterMelanie2013-01-0614-452/+1070
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| * | bug fix, cleanup...UbitUmarov2013-01-033-38/+34
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| * | check land permitions on sit target for unscripted sitsUbitUmarov2013-01-032-0/+30
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| * | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | | | | | | | | | ( by the odd use of Velocity)
| * | cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
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| * | i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
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| * | add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
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| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-026-332/+805
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| * | Merge branch 'ubitwork' into avinationMelanie2012-12-225-60/+77
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| | * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| | * \ \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-183-6/+8
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| | * | | | missing fileUbitUmarov2012-12-181-4/+3
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| | * | | | fixUbitUmarov2012-12-183-8/+27
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| | * | | | some clean up/fixUbitUmarov2012-12-172-48/+47
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| * | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-217-30/+71
| | | | | | | | | | | | | | | | | | | | | | | | Cached Bakes.
| * | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus2012-12-191-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | synchronize with Agni.
| * | | | | Merge branch 'avination' of careminster:/var/git/careminster into teravusworkteravus2012-12-1921-659/+1173
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| * | | | | | * This is a better way to do the last commit.teravus2012-12-081-30/+33
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| * | | | | | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-0610-96/+372
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| * | | | | | BulletSim: fix problem where mesh shapes were physically just their bounding ↵Robert Adams2013-01-041-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | box and not the complete mesh. Fill mesh physical objects are back.
| * | | | | | BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list.
| * | | | | | BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
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| * | | | | | BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | change functionality but removes an oddity in computing the force.
| * | | | | | BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Not all there yet.
| * | | | | | BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add BSFMotor.
| * | | | | | BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | so it is clear what Bullet is actually doing with the set values.
| * | | | | | BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | by new registrations thus causing multiple instances of an action.
| * | | | | | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-0421-260/+562
|\ \ \ \ \ \ \ | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | | | Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
| * | | | | | Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Was hand-typing in a line of code I had tested before but not retested this time
| * | | | | | Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)2013-01-041-15/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
| * | | | | | refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)2013-01-041-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | avatar count rather than independently inspecting every scene presence
| * | | | | | Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)2013-01-041-41/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
| * | | | | | Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
| * | | | | | minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ↵Justin Clark-Casey (justincc)2013-01-031-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | we're deselecting the prim in code before scheduling an update on attachment
| * | | | | | Fix problem where object attached from ground often does not get attached ↵Justin Clark-Casey (justincc)2013-01-031-9/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456
| * | | | | | Scipt modules get the OpenMetaverse types, so lists passed as arguments to ↵SignpostMarv2013-01-031-2/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.