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| | * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
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| | * missing fileUbitUmarov2012-12-111-0/+9
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| | * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
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| | * typo fixUbitUmarov2012-12-101-2/+3
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| | * add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | | | | | | | | | | | they don't do what i was looking for.
| | * add some default size setting and checksUbitUmarov2012-12-071-1/+2
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| | * revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-074-12/+28
| | | | | | | | | | | | since at least for now seems good enought
| | * create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
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| | * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-075-5/+66
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| | * fix regressionUbitUmarov2012-12-071-2/+2
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| | * *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| | | | | | | | | | | | height and bounding box. Change LSL acording.
| | * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | | | | | | | | | | | avatar collider, just rounding the boxes, etc
| | * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | | | | | | | | | | | with previus code that was still assuming the avatar is g2
| | * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | | | | | | | | | | | reduce head size a bit
| | * Merge branch 'avination' into ubitworkMelanie2012-12-036-107/+383
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| | * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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| | * | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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| * | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
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* | | * This is a better way to do the last commit.teravus2012-12-081-30/+33
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* | | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* | *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
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* | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
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* | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | | | | | | | of unique vertices only originated by math errors in PrimMesher
* | adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
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* | Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-032-3/+3
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
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* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | | | | | | | | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
| | * minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2012-11-232-1/+9
| | | | | | | | | | | | region restart if done from the viewer.
| | * Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-234-36/+51
| | | | | | | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
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* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
| | | | | | | | where core has a simple list
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
| | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
| | | | | | | | conflicts with PhysicsShape type defined in later libOMV
* | Merge branch 'master' into careminsterMelanie2012-11-223-223/+30
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
| | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-223-171/+29
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| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
| | | | | | | | This helpfully lists version information, startup location and console log level
| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-221-1/+1
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* | Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * | * While this is not producing any problems.. and does help in low bandwidth ↵teravus2012-11-221-7/+35
| | | | | | | | | | | | situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
* | | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
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| * | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-212-76/+44
| | | | | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
| * | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
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| * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-212-454/+454
| | | | | | | | | | | | creeping in)