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* If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)2014-02-201-1/+14
| | | | to decode along with exception
* minor: Add some method doc to AFM,SetAppearanceAssets()Justin Clark-Casey (justincc)2014-02-201-0/+6
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* For now, do not replacing missing wearables with default wearables if itme ↵Justin Clark-Casey (justincc)2014-02-201-144/+190
| | | | | | | | details cannot be found. This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports Added a bit more logging for debug purposes. See http://opensimulator.org/mantis/view.php?id=6939
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-203-4/+5
| | | | after crossing thread is invoked
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
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* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
| | | | | | region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-152-2/+2
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* Fix displacement and location operations on legacy trees and grass inRobert Adams2014-02-152-5/+5
| | | | | the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-154-23/+52
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-157-619/+107
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Non-functional changes of numbers into symbolic references and a fewRobert Adams2014-02-154-4/+6
| | | | comments on what variables really mean.
* Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)2014-02-141-8/+10
| | | | | | | belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
* Log information about which function, request data and agent ID triggered an ↵Justin Clark-Casey (justincc)2014-02-141-14/+5
| | | | XmlRpcGroupsServiceConnector error
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-145-6/+54
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| * Change warns associated with UserAgentServiceConnector to debugs, as this is ↵Justin Clark-Casey (justincc)2014-02-145-5/+5
| | | | | | | | | | | | not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). This is Oren Hurvitz's second patch from http://opensimulator.org/mantis/view.php?id=6956 with a small amount of correction
| * If calls to UserAgentServiceConnector fail then throw an exception. This ↵Justin Clark-Casey (justincc)2014-02-145-6/+54
| | | | | | | | | | | | lets the caller decide whether to discard the error or not. This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-122-7/+99
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| * If a caller tries to queue a CAPs message to a scene presence that has no ↵Justin Clark-Casey (justincc)2014-02-122-7/+99
| | | | | | | | | | | | | | event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue
* | BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2014-02-112-1/+12
| | | | | | | | was getting zeroed too easily. Added VehicleMinVelocity parameter.
* | varregion: Send large region patches for wind and clouds.Robert Adams2014-02-112-5/+13
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* | Add JsonRezAtRoot script function. Operation is very similar toMic Bowman2014-02-091-0/+111
| | | | | | | | | | | | | | llRezAtRoot except that the start parameter is a Json string that will be unpacked into a json store identified by the objects uuid. This makes a much more expressive (and simpler) way of passing initial parameters to a rezzed object.
* | Remove the added whitespace, test concludedMelanie2014-02-041-1/+1
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* | Bot testMelanie2014-02-041-1/+1
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* | Remove compile error from returning value in void functionRobert Adams2014-02-031-1/+1
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* | Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams2014-02-033-2/+17
| | | | | | | | | | | | the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
* | Add one check for a blank URL because the module wasn't quite sure not to ↵Melanie2014-02-041-1/+3
| | | | | | | | work when unconfigured :|
* | Adding the Avination XBakesModule, the client for the persistent bakes systemMelanie2014-02-041-0/+189
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2014-02-0422-336/+522
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| * | Add "--no-objects" parameter to 'load oar'.Robert Adams2014-02-023-1/+9
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| * | Really add the old parameter names to load oar to keep downward compatibiliyRobert Adams2014-02-021-0/+2
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| * | Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams2014-02-023-18/+18
| | | | | | | | | | | | | | | existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
| * | Implement terrain merging in TerrainChannel.Robert Adams2014-02-026-54/+129
| | | | | | | | | | | | | | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
| * | Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia2014-02-013-3/+64
| | | | | | | | | | | | is intended for use in region modules and is not exposed to scripts.
| * | In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz2014-02-011-2/+15
| | | | | | | | | | | | Signed-off-by: dahlia <dahlia@nomail>
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-315-146/+165
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| | * Make sure Web streams are disposed after useOren Hurvitz2014-01-314-48/+40
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| | * Made error messages more consistentDavid Rowe2014-01-311-15/+15
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| | * Replaced throwing exceptions with calls to Error()David Rowe2014-01-311-7/+9
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| | * Replaced llSay()ing LSL errors with calls Error()David Rowe2014-01-311-9/+8
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| | * Replaced LSLError() calls with calls to Error()David Rowe2014-01-311-15/+10
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| | * Updated "deprecated" LSL errors to use Deprecrated()David Rowe2014-01-311-19/+11
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| | * Updated "not implemented" LSL errors to use NotImplemented()David Rowe2014-01-311-4/+3
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| | * Updated ShoutError() calls to use new LSL error methodsDavid Rowe2014-01-311-38/+27
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| | * Updated methods for handling LSL script errors, deprecated, and not implementedDavid Rowe2014-01-311-7/+58
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| * | BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-292-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2014-01-281-17/+17
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| | * | Restore brush tests with correct values and adjustments for new terrain heightRobert Adams2014-01-281-17/+17
| | | | | | | | | | | | | | | | rounding characteristics.
| * | | One more run at fixing the sun module. Parameter setting fixed toMic Bowman2014-01-281-52/+52
| |/ / | | | | | | | | | | | | | | | work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate.
| * | Temporarily disable brush test. It will come back when tuning is complete.Robert Adams2014-01-281-0/+2
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| * | Change area of brush test to account for rounding errors in terrain ↵Robert Adams2014-01-281-2/+2
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