aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-122-50/+73
|\
| * use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
| |
| * try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | check
| * fix VS creative indentationUbitUmarov2014-08-121-136/+136
| |
| * change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| | | | | | | | \addons\Groups\... model
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-116-95/+112
|\ \ | |/
| * remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | completmovement and not only that specific one
| * dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
| |
| * remove confusing defonly controlUbitUmarov2014-08-111-14/+4
| |
| * ... one day..UbitUmarov2014-08-111-1/+2
| |
| * will get there..UbitUmarov2014-08-111-4/+3
| |
| * validatebaked still not okUbitUmarov2014-08-111-5/+4
| |
| * make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
| * TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
| * actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
| |
| * OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
| |
| * also on other caseUbitUmarov2014-08-091-0/+11
| |
| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
| |
| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
| * dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
| |
* | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| |
* | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
| |
* | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
|/ | | | to be found.
* of course.. bug..UbitUmarov2014-08-081-1/+2
|
* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
| | | | overlap in same cases
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
|\
| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | | | | | Terrain IS more important than avatar!
* | bugUbitUmarov2014-08-071-1/+2
| |
* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
| |
* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | | | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
|/
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
|
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
|
* bugUbitUmarov2014-08-071-1/+1
|
* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
|
* buggUbitUmarov2014-08-072-29/+27
|
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-074-217/+298
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
|
* some debug to remove laterUbitUmarov2014-08-062-1/+9
|
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
|
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
| | | | reviewed/fixed
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
|\
| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
| | | | | | | | This was an OpenSim hack to prevent vehicles from trying to cross.
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
| | | | | | | | change
* | diference fixUbitUmarov2014-08-041-1/+4
| |
* | check...UbitUmarov2014-08-043-606/+598
| |
* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616
| | | | | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* | start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-045-616/+629
| | | | | | | | change on significante AgentUpdate check.