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* Fix excessive forward motion and flailing while descending a slope, prevent ↵Kitto Flora2010-11-112-3/+17
| | | | adding motion while falling from flying.
* Prevent temp-on-rez prims from being persistedMelanie2010-11-081-0/+3
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-11-081-7/+0
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| * Reinstate a lost fixMelanie2010-11-081-2/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-082-4/+15
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| * Fix merge artefactsMelanie2010-11-081-14/+19
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| * Prevent plants from being treated like dropped attachments and removedMelanie2010-11-081-2/+1
| | | | | | | | from the sim.
| * Call the cleanup after saving attachment states, so that the attachmentsMelanie2010-11-081-1/+3
| | | | | | | | don't get killed before they can be saved
| * Call the Cleanup when an agent logs out, when an agent leaves and justMelanie2010-11-081-0/+3
| | | | | | | | | | before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
| * Call attachment cleanup when an agent crosses outMelanie Thielker2010-11-081-0/+2
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| * Add a method to delete left over / dropped attachmentsMelanie Thielker2010-11-081-0/+32
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| * Detach attachments displaced by other attachmentsMelanie2010-11-081-4/+8
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| * Fix playing sound from HUDsMelanie2010-11-052-2/+17
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| * Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie2010-11-051-0/+19
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* | Decrease min search length to 2 chars for map search.Melanie2010-11-071-2/+2
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* | Fix the inventory transfer module to not cause duplicated text IMsMelanie2010-11-051-3/+6
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* | Fix merge artefactsMelanie2010-11-052-59/+22
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* | Revert "Spin the AddNewClient process off into a new thread to avoid locking ↵Melanie2010-11-051-24/+1
| | | | | | | | | | | | | | | | | | | | up the LLUDPServer (and therefore the entire scene)" This reverts commit 40e05f41098bdedac7296d84c9aa8d915c5c9ede. Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
* | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-055-75/+63
| | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | Fix child prims returning after being unlinked and deleted where the root isMelanie2010-11-041-0/+5
| | | | | | | | not deleted
* | Fix avatar to avatar inventory gives across serversMelanie2010-11-041-8/+50
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* | Fix creation of a duplicate physics actor on chained drag-copy operations,Melanie2010-11-041-17/+0
| | | | | | | | the main cause for "ghost prims"
* | Fix playing sound from HUDsMelanie2010-11-032-10/+16
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-036-1/+33
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| * Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-035-0/+24
| | | | | | | | from a region and allow normal day cycles to be reestablished
| * When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2010-11-032-1/+3
| | | | | | | | | | | | midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-031-0/+9
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| * Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
| | | | | | | | on incoming transfers in all cases.
| * Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-021-4/+1
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| * Fix avatar height managementMelanie2010-11-021-24/+11
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-0216-190/+185
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| * Fix sitting and standing upMelanie2010-11-021-5/+14
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| * Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto2010-11-024-21/+30
| | | | | | | | -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
| * Thanks Snoopy for a patch that addresses Mantis #0005165: ↵dahlia2010-11-021-32/+32
| | | | | | | | | | | | osSetDynamicTextureURL crashed region server Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
| * Removed a couple of very verbose debug messages.Diva Canto2010-10-311-2/+2
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| * Move physics actor creation to after SetHeight to try and preventMelanie2010-10-301-11/+11
| | | | | | | | bowlegginess. Didn't work but is better this way anyway.
| * Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-302-5/+11
| | | | | | | | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
| * * AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)2010-10-301-1/+1
| | | | | | | | to using prim.GetWorldPosition() in the warp renderer.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-10-302-16/+20
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-1/+1
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| | * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-307-51/+53
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| | * | | READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-302-16/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
| * | | | minor: remove some old commented out codeJustin Clark-Casey (justincc)2010-10-301-22/+0
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| * | | Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)2010-10-301-1/+1
| | |/ | |/| | | | | | | | | | | | | Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
| * | Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)2010-10-301-5/+6
| | | | | | | | | | | | appropriate debug to reduce console spam when log level is info
| * | tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)2010-10-291-3/+3
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| * | Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-292-34/+23
| | | | | | | | | | | | commenting out most of them as per Mic
| * | Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-295-10/+22
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| | * add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)2010-10-291-1/+8
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