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* improve help information for "appearance show"Justin Clark-Casey (justincc)2011-05-261-2/+3
| | | | at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
* Add --noassets option for "save iar"Justin Clark-Casey (justincc)2011-05-264-19/+146
| | | | | | | | Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
* Bump OAR file format version up to 0.7 for this development cycle.Justin Clark-Casey (justincc)2011-05-261-2/+2
| | | | | This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time. This addition is backward compatible with previous opensim releases
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-262-6/+40
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| * Add PayPrice to serialization format Xml2Melanie2011-05-252-6/+40
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* | Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-265-47/+167
|/ | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
* Revert "Make client event handlers for money only work on root agents"BlueWall2011-05-241-30/+6
| | | | | | | | This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent.
* Make client event handlers for money only work on root agentsBlueWall2011-05-241-6/+30
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* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
| | | | backup is not used.
* Create a method to force the script engine to save state from outsideMelanie2011-05-242-4/+11
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* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
| | | | the SceneGraph is torn down.
* Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie2011-05-231-9/+23
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* Add stubs for unimplemented lsl functionsBlueWall2011-05-221-18/+67
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* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2125-25/+0
| | | | OpenSim.Tests.Common instead
* rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2011-05-211-4/+4
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* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
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* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
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* move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | TastInventoryHelpers class
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-215-19/+19
| | | | other test helper names
* refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | UserProfileTestUtils.CreateUserWithInvetory()
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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* refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | copy/pasting code with small differences
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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* implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | GetSOP method
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
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* Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| * Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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* | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | we're inspecting in order to send the required inventory folders
* convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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* Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-142-9/+10
| | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | rather than duping the algo
* Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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* Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
| | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-136-11/+71
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-123-3/+29
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| | * Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-133-3/+29
| | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
| * | Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2011-05-121-0/+3
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| * Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)2011-05-121-0/+4
| | | | | | | | id item slot
| * Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
| | | | | | | | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
| * Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵Diva Canto2011-05-101-3/+3
| | | | | | | | were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.