Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 | |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 7 | -188/+330 | |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 | |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | |||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 | |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | |||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 | |
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* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 | |
| | | | | llListFindList, llListInsertList, llDeleteSubList | |||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 | |
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* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 | |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | |||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 9 | -64/+74 | |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | |||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 | |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | |||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 | |
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* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 | |
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* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 | |
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* | Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵ | Dalien Talbot | 2007-09-13 | 5 | -10/+92 | |
| | | | | various verbosity | |||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 | |
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* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 | |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. | |||||
* | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 2007-09-13 | 1 | -117/+93 | |
| | | | | | | safely | |||||
* | Fix the terrain heightmap load from images (tested PNG and GIF). | Dalien Talbot | 2007-09-13 | 1 | -1/+2 | |
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* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 2 | -5/+19 | |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | |||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 29 | -7407/+7407 | |
| | | | | | | will happen on the windows side now that eol-style is correct | |||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 10 | -136/+136 | |
| | | | | member names to smallcapsy. | |||||
* | Backup is now optional on classes | lbsa71 | 2007-09-13 | 3 | -71/+81 | |
| | | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite | |||||
* | I think 1.0f makes a better offset than 1.2f for basic physics (less floating, | Sean Dague | 2007-09-12 | 1 | -1/+1 | |
| | | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land. | |||||
* | Kill little green men on minimap if the avatar logs off. | Dalien Talbot | 2007-09-11 | 1 | -0/+1 | |
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* | Fixing namespace problems | MW | 2007-09-11 | 2 | -4/+6 | |
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* | * minor refactorings | lbsa71 | 2007-09-11 | 2 | -32/+36 | |
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* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 4 | -23/+162 | |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | |||||
* | Get rid of extra green men in minimap on region crossings (they were | Dalien Talbot | 2007-09-11 | 1 | -2/+3 | |
| | | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave. | |||||
* | remove autogenerated files | Sean Dague | 2007-09-11 | 1 | -66/+0 | |
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* | Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵ | MW | 2007-09-11 | 1 | -90/+485 | |
| | | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. | |||||
* | Make grass and trees phantom by default. Same behavior as LL grid. | Brian McBee | 2007-09-10 | 1 | -0/+6 | |
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* | * Took a stab at #388 | lbsa71 | 2007-09-10 | 1 | -1/+4 | |
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* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 95 | -95/+95 | |
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* | A couple of fixes to make sure db4o gets set as the default asset database. ↵ | MW | 2007-09-10 | 1 | -2/+2 | |
| | | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. | |||||
* | Added "asset_database =" option to opensim.ini, so the asset database can be ↵ | MW | 2007-09-10 | 1 | -2/+13 | |
| | | | | selected. Currently set default back to db4o until more people test using sqlite. | |||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 12 | -33/+82 | |
| | | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | |||||
* | added avatar updates for physics movement -- fixes gravity & avatar ↵ | dan miller | 2007-09-09 | 2 | -4/+16 | |
| | | | | collision (ODE) | |||||
* | Little green men (aka dots on minimap). Thanks to bushing for | Dalien Talbot | 2007-09-09 | 3 | -0/+60 | |
| | | | | | | pointing out that it is done by CoarseLocationUpdatePacket. | |||||
* | ODE: added support for Phantom flag. Presently you need to add 1024 to ↵ | dan miller | 2007-09-09 | 2 | -14/+18 | |
| | | | | ObjectFlags by hand | |||||
* | ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵ | dan miller | 2007-09-09 | 1 | -0/+4 | |
| | | | | seen correctly. In the right repository this time.. | |||||
* | Partial fix for the "avatars permanently facing east" - now the rotation | Dalien Talbot | 2007-09-08 | 3 | -14/+26 | |
| | | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit. | |||||
* | Added region console command "edit-scale". To use first use change-region to ↵ | MW | 2007-09-08 | 2 | -0/+29 | |
| | | | | set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] | |||||
* | Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵ | MW | 2007-09-08 | 3 | -10/+18 | |
| | | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). | |||||
* | Converted the LSL scripting engine into a IRegionModule, so now all ↵ | MW | 2007-09-08 | 13 | -18/+288 | |
| | | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc). | |||||
* | remove build files from svn | Sean Dague | 2007-09-07 | 4 | -575/+0 | |
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* | added experimental method of trying to relieve missing prim problem (by ↵ | MW | 2007-09-06 | 4 | -13/+123 | |
| | | | | adding a limit of the number of prim update packets sent in each update loop). | |||||
* | fixed mantis bug 375 (copy broken with physics/ODE enabled) | dan miller | 2007-09-06 | 2 | -1/+12 | |
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* | Added "force-update" console command (when a region is set as active), which ↵ | MW | 2007-09-05 | 1 | -0/+11 | |
| | | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. | |||||
* | Added "Local" and "Temporary" Fields to the AssetBase class. | MW | 2007-09-05 | 1 | -1/+1 | |
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* | Just trying to get more debug info from a exception that has been reported. | MW | 2007-09-04 | 1 | -1/+1 | |
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