Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | | Recover from an internal mess-up in the outgoing packet queues by creating | Melanie | 2011-12-08 | 1 | -19/+36 | |
|/ / | | | | | | | a new queue object. | |||||
* | | Fix intersim object give messages | Melanie | 2011-12-07 | 1 | -0/+6 | |
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* | | Fix up intersim give messaging | Melanie | 2011-12-07 | 1 | -1/+41 | |
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* | | Fix task inventory giving | Melanie | 2011-12-07 | 4 | -56/+39 | |
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* | | Remove harmless merge artefact | Melanie | 2011-12-06 | 1 | -1/+1 | |
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* | | Fix phantom and temp flags not taking | Melanie | 2011-12-06 | 2 | -2/+10 | |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-12-06 | 1 | -18/+128 | |
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| * | Make "show appearance" a synonym for "appearance show" | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -2/+8 | |
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| * | In "appearance show", if a particular avatar is specified, print out texture ↵ | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -5/+35 | |
| | | | | | | | | UUID for each bake type and whether the simulator can find it. | |||||
| * | Actually send the avatar data if an individual avatar is specified, rather ↵ | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -0/+2 | |
| | | | | | | | | than accidentally doing nothing | |||||
| * | Allow "appearance show" command to take an optional avatar name | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -8/+40 | |
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| * | Make it possible to manually send appearance information via the "appearance ↵ | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -11/+42 | |
| | | | | | | | | send" command for a chosen avatar as well as all | |||||
| * | Provide feedback as to which avatars are resending appearance informion on ↵ | Justin Clark-Casey (justincc) | 2011-12-06 | 1 | -2/+11 | |
| | | | | | | | | "appearance send" console command | |||||
* | | Adapt GodsModule to core changes | Melanie | 2011-12-05 | 1 | -2/+2 | |
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* | | Remove erroneous message about hyperlinks when entering an invalid region name | Melanie | 2011-12-05 | 1 | -2/+2 | |
| | | | | | | | | in map search. | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-12-05 | 12 | -23/+23 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-12-05 | 4 | -65/+67 | |
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| | * | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 2011-12-05 | 4 | -65/+67 | |
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| * | | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵ | Justin Clark-Casey (justincc) | 2011-12-05 | 12 | -23/+23 | |
| |/ | | | | | | | | | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse. | |||||
* | | Add the proper result code as per the LL announcement for ↵ | Melanie | 2011-12-05 | 1 | -1/+1 | |
| | | | | | | | | llTransferLindenDollars | |||||
* | | Serialize the Volume Detect field | Melanie | 2011-12-05 | 2 | -3/+9 | |
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* | | Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster ↵ | Melanie | 2011-12-05 | 4 | -66/+67 | |
|\ \ | | | | | | | | | | into bigmerge | |||||
| * | | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 2011-12-05 | 4 | -66/+67 | |
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* | | | Merge branch 'master' into bigmerge | Melanie | 2011-12-05 | 11 | -372/+460 | |
|\ \ \ | |/ / |/| / | |/ | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | Split up test SceneHelpers to provide an AddChildScenePresence() call | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -0/+1 | |
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| * | Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -70/+5 | |
| | | | | | | | | since they don't do anything useful. | |||||
| * | Extend TestCreateChildScenePresence to make assertions both at CreateAgent ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -0/+16 | |
| | | | | | | | | stage and then at Scene.AddClient() | |||||
| * | Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() | Justin Clark-Casey (justincc) | 2011-12-03 | 3 | -16/+51 | |
| | | | | | | | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected. | |||||
| * | Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -5/+3 | |
| | | | | | | | | dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions | |||||
| * | Add agent circuit number checks to TestCloseAgent() | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -0/+4 | |
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| * | Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7 | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -7/+5 | |
| | | | | | | | | | | We are returning the actual number of 'sides', not the maximum index number. Also minor format corrections. | |||||
| * | Workaround for mesh to correct the number of faces in GetNumberOfSides(). ↵ | marc | 2011-12-03 | 1 | -1/+9 | |
| | | | | | | | | | | | | Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor(); Signed-off-by: marc <mare@sounddog.net> | |||||
| * | Update SP.PhysicsCollisionUpdate() doc. | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -2/+5 | |
| | | | | | | | | It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface | |||||
| * | Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -0/+4 | |
| | | | | | | | | called continuously even where there are no collisions | |||||
| * | Add basic TestFlyingAnimation() regression test | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -2/+75 | |
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| * | Stop calling Animator.UpdateMovementAnimations() at the end of ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -2/+2 | |
| | | | | | | | | | | | | HandleAgentUpdate(). There's no point doing this if it's being called via PhysicsCollisionUpdate | |||||
| * | For now, disable mechanism to limit avatar animation updates since this ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -23/+28 | |
| | | | | | | | | | | | | | | | | | | causes avatars to never reach the correct animation after some actions. This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes). m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent. Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets. One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate() | |||||
| * | refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -14/+12 | |
| | | | | | | | | than duplicating it with m_movementAnimation | |||||
| * | Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -1/+1 | |
| | | | | | | | | asking for a new determination | |||||
| * | Do a cagent.Anims != null check in SP.CopyFrom() | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -1/+3 | |
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| * | Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -4/+9 | |
| | | | | | | | | DetermineMovementAnimation() for better code readability | |||||
| * | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -12/+13 | |
| | | | | | | | | | | | | | | processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again. | |||||
| * | Stop some places where we're trying to reset animations in child agents ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 4 | -116/+133 | |
| | | | | | | | | where such requests are ignored. | |||||
| * | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -3/+0 | |
| | | | | | | | | | | | | constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP | |||||
| * | refactor: Separate the upload baked texture handler out from BunchOfCaps | Justin Clark-Casey (justincc) | 2011-12-01 | 2 | -122/+113 | |
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* | | Strip CR from http responses and limit them to 2048 chars | Melanie | 2011-12-05 | 1 | -1/+3 | |
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* | | Fix setting seated avatar position and make llSameGroup work as in SL. | Melanie | 2011-12-05 | 1 | -2/+4 | |
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* | | Reinstate setter for OffsetPosition to allow setting the offset by script | Melanie | 2011-12-05 | 1 | -0/+7 | |
| | | | | | | | | while seated | |||||
* | | Don't allow position update on sitting avatar. Don't bounds check sitting | Melanie | 2011-12-04 | 1 | -2/+9 | |
| | | | | | | | | avatars as they will be crossed by the vehicle and not individually | |||||
* | | Implement ChangeInventoryItemFlagsPacket handling | Melanie | 2011-12-04 | 3 | -0/+18 | |
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