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| | * When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
| | * Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
| | * Fix LLTextBox to work with the updated libOMVMelanie2011-07-235-5/+12
| | * Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-233-19/+27
| | * Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-1/+1
| | * For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2011-07-231-8/+4
| | * Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-233-2/+15
| | * Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-233-15/+2
| | * Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-233-2/+15
| | * Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
| * | BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
| * | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
| * | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| * | Merge branch 'master' into bulletsimMic Bowman2011-07-223-30/+39
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| | * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-211-14/+0
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| | * | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
| | * | Fixed updating avatar appearanceOren Hurvitz2011-07-211-10/+17
| * | | Merge branch 'master' into bulletsimDan Lake2011-07-2036-620/+1335
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| | * | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
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| | * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| | * Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| | * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| | * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| | * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| | * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| | * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| | * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| | * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| | * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| | * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| | * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| | * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| | * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| | * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20
| | * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-193-4/+11
| | * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-194-41/+85
| | * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| | * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-186-56/+217
| | * use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-181-1/+1
| | * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-182-2/+16
| | * refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| | * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| | * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| | * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| | * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
| | * add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-162-1/+36
| | * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-162-33/+38
| | * minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| | * refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9