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| * disable AttacmentsModule tests because they depend on OnAttach event currentl...UbitUmarov2016-08-281-2/+4
| * mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-282-2/+36
| * mantis: 8006 remove duplication of attach script events. This is a temporary ...UbitUmarov2016-08-281-2/+7
| * mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-286-7/+32
| * let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
| * missing fileUbitUmarov2016-08-281-0/+1
| * my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
| * reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
| * remove excess dataUbitUmarov2016-08-272-7/+1
| * Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
| * experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
| * stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
| * llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov2016-08-274-9/+46
| * send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-254-11/+53
| * suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
| * first step changing Object Select codeUbitUmarov2016-08-252-107/+61
| * fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
| * why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
| * respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
| * dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
| * fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
| * minor change on warp3d libUbitUmarov2016-08-241-3/+1
| * potencial null refUbitUmarov2016-08-241-15/+15
| * potencial null refUbitUmarov2016-08-241-40/+36
| * estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
| * DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
| * remove some dead codeUbitUmarov2016-08-241-9/+0
| * use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
| * coment some debug messagesUbitUmarov2016-08-233-6/+6
| * replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
| * change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
| * change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+4
| * locking issueUbitUmarov2016-08-221-4/+5
| * minor locking issueUbitUmarov2016-08-221-11/+11
| * remove unnecessary lockUbitUmarov2016-08-221-31/+21
| * locking issueUbitUmarov2016-08-221-2/+2
| * minor locking issueUbitUmarov2016-08-221-13/+3
| * locking issueUbitUmarov2016-08-221-18/+18
| * minor locking issueUbitUmarov2016-08-221-2/+2
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+2
| * workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
| * (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
| * add a missing lock()UbitUmarov2016-08-211-1/+2
| * remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
| * in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
| * limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
| * fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
| * fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
| * make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov2016-08-211-1/+3