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* | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -21/+22 | |
| | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | |||||
* | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 2 | -9/+10 | |
| | | | | instance methods since it didn't make sense to use anything other than the instance themselves. | |||||
* | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+4 | |
| | | | | rather than duping the algo | |||||
* | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -6/+5 | |
| | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this. | |||||
* | Minor doc change to see if this provokes a good panda build | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -2/+5 | |
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* | When loading an OAR that doesn't have parcels, create a default parcel | Oren Hurvitz | 2011-05-14 | 3 | -12/+20 | |
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* | Swapped the two restart command descriptions each other | Makopoppo | 2011-05-14 | 1 | -2/+2 | |
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* | Fix adding/removing/replacing outfits in viewer 2 | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+27 | |
| | | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone. | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-05-13 | 6 | -11/+71 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-12 | 3 | -3/+29 | |
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| | * | Fix broken inventory links on viewer 2. | Justin Clark-Casey (justincc) | 2011-05-13 | 3 | -3/+29 | |
| | | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s | |||||
| * | | Instrument the heck out of offline messages. THIS IS VERY VERBOSE. | Diva Canto | 2011-05-12 | 1 | -0/+3 | |
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| * | Add a smidgen of method doc about the fact that item links reuse the asset ↵ | Justin Clark-Casey (justincc) | 2011-05-12 | 1 | -0/+4 | |
| | | | | | | | | id item slot | |||||
| * | Prevent viewer 2 from creating a duplicate outfit inventory links. | Justin Clark-Casey (justincc) | 2011-05-12 | 1 | -2/+29 | |
| | | | | | | | | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs". | |||||
| * | Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵ | Diva Canto | 2011-05-10 | 1 | -3/+3 | |
| | | | | | | | | were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker. | |||||
| * | Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵ | Diva Canto | 2011-05-09 | 2 | -2/+2 | |
| | | | | | | | | other value 254 too. Meanings taken from libomv. | |||||
| * | Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵ | Diva Canto | 2011-05-09 | 2 | -2/+2 | |
| | | | | | | | | regions above 4096 primarily. | |||||
* | | Fix the cert validation handler so that it will not block other parts of | Melanie | 2011-05-13 | 1 | -2/+10 | |
|/ | | | | the server doing ssl successfully. | |||||
* | Fixes gray tiles on map search for viewers 1. | Diva Canto | 2011-05-09 | 3 | -6/+9 | |
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* | The map is seriously broken. This doesn't fix it, but at least provides one ↵ | Diva Canto | 2011-05-08 | 2 | -6/+5 | |
| | | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. | |||||
* | Convert the prim count module into a permissionsmodule | Melanie | 2011-05-09 | 1 | -17/+17 | |
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* | Incremental - Just did some cleanup of comments and class name change to ↵ | E. Allen Soard | 2011-05-09 | 1 | -11/+3 | |
| | | | | clean up from using BareBonesNonShared as a template. | |||||
* | Incremental patch to add config options to enable/disable the prim limits ↵ | E. Allen Soard | 2011-05-09 | 1 | -1/+19 | |
| | | | | module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. | |||||
* | Adds an optional module to enforce prim limits on a given parcel Takes into ↵ | E. Allen Soard | 2011-05-09 | 1 | -0/+163 | |
| | | | | account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script | |||||
* | Add commands to delete objects by name, UUID, creator or owner | Melanie | 2011-05-09 | 1 | -0/+67 | |
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* | Remove a spammy debug I left in. Disable TP cancel button at the point | Melanie | 2011-05-08 | 1 | -1/+2 | |
| | | | | of no return. | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-05-08 | 16 | -44/+1296 | |
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| * | Mantis #5472 | Diva Canto | 2011-05-08 | 1 | -6/+15 | |
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| * | Add module with "appearance show" command. | Justin Clark-Casey (justincc) | 2011-05-07 | 2 | -3/+125 | |
| | | | | | | | | | | At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes | |||||
| * | adjust avatar terse update packet filter distance error threshold based on ↵ | dahlia | 2011-05-06 | 1 | -1/+5 | |
| | | | | | | | | avatar speed | |||||
| * | remove further mono compiler warnings | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 | |
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| * | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 | |
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| * | remove obsolete [StandAlone] config section parsing, none of which was ↵ | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -15/+1 | |
| | | | | | | | | actually used since being superseded by the connector architecture in 0.7 | |||||
| * | Change command help text for "show capabilities" to "show caps", as this is ↵ | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -2/+2 | |
| | | | | | | | | | | | | the actual command that has to be typed on the console. Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467 | |||||
| * | Merge branch 'master' of https://github.com/allquixotic/opensim-autobackup | Justin Clark-Casey (justincc) | 2011-05-06 | 3 | -0/+1056 | |
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| | * | AutoBackupModule: Implement per-region settings in Regions.ini. | Sean McNamara | 2011-05-02 | 1 | -105/+186 | |
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| | * | Merge git://opensimulator.org/git/opensim | Sean McNamara | 2011-05-02 | 21 | -699/+772 | |
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| | * | | First pass at fixing justincc's feedback v2 ( ↵ | Sean McNamara | 2011-05-02 | 2 | -768/+868 | |
| | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5440 ) Fixing everything here (I think) except the per-region config. That's next. | |||||
| | * | | Merge git://opensimulator.org/git/opensim | Sean McNamara | 2011-04-26 | 3 | -12/+41 | |
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| | * | | | Wait for OnOarFileSaved event callback before executing script | Sean McNamara | 2011-04-26 | 2 | -8/+29 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We want to execute the (optional) user script after I/O is done on the oar. I wasn't aware that ArchiveRegion is asynchronous -- now I am. Should fully resolve comment 0018290 at http://opensimulator.org/mantis/view.php?id=5440 | |||||
| | * | | | Merge git://opensimulator.org/git/opensim | Sean McNamara | 2011-04-23 | 67 | -1187/+2410 | |
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| | * | | | | AutoBackup: Removed unneeded imports. | Sean McNamara | 2011-04-23 | 1 | -1/+0 | |
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| | * | | | | Fix most issues raised by justincc: ↵ | Sean McNamara | 2011-04-23 | 2 | -764/+854 | |
| | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5440 | |||||
| | * | | | | Fixup the global defaults config parsing code. | Sean McNamara | 2011-04-12 | 1 | -15/+25 | |
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| | * | | | | Fix NREs harder. | Sean McNamara | 2011-04-11 | 1 | -16/+23 | |
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| | * | | | | Fix some NREs on certain paths. | Sean McNamara | 2011-04-11 | 1 | -6/+22 | |
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| | * | | | | AutoBackup: Support region-independent settings too. | Sean McNamara | 2011-04-11 | 1 | -57/+175 | |
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| | * | | | | Merge git://opensimulator.org/git/opensim | Sean McNamara | 2011-04-10 | 77 | -1705/+2944 | |
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| | * \ \ \ \ | Merge git://opensimulator.org/git/opensim | Sean McNamara | 2011-02-28 | 13 | -290/+552 | |
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| | * | | | | | | Fix small bug with remove region; update settings docs. | Sean McNamara | 2011-02-28 | 1 | -6/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map. |