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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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...
*
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...
Robert Adams
2013-09-11
2
-14
/
+14
*
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2013-09-11
3
-10
/
+105
*
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2013-09-11
2
-31
/
+42
*
BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...
Robert Adams
2013-09-11
3
-2
/
+241
*
BulletSim: complete linkage of spring constraint into linkset constraint.
Robert Adams
2013-09-11
3
-15
/
+77
*
BulletSim: add spring constraint to linkset constraint types.
Robert Adams
2013-09-11
1
-0
/
+85
*
BulletSim: add API and calls for spring constraint parameters.
Robert Adams
2013-09-11
3
-0
/
+82
*
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
2013-09-11
5
-18
/
+50
*
Change collision logic in SceneObjectPart so land_collision will happen.
Robert Adams
2013-09-09
1
-6
/
+3
*
Fix configuration/ini expansion issue. Thanks to smxy for testing.
BlueWall
2013-09-07
1
-2
/
+2
*
Restore group membership check for HG users in QueryAccess.
Diva Canto
2013-09-05
2
-9
/
+11
*
Stop "show client stats" from throwing an exception if somehow Scene.m_client...
Justin Clark-Casey (justincc)
2013-09-04
1
-1
/
+8
*
Also check user authorization if looking to upgrade from a child to a root ag...
Justin Clark-Casey (justincc)
2013-09-04
1
-0
/
+13
*
For a Hypergrid user, delay estate access checks until NewUserConnection() so...
Justin Clark-Casey (justincc)
2013-09-04
1
-2
/
+6
*
Remove test that gives issue on Windows, just let the try/catch do the work.
BlueWall
2013-09-02
1
-5
/
+1
*
Fix bug where users teleporting to non-neighbour regions could continue to he...
Justin Clark-Casey (justincc)
2013-09-02
5
-15
/
+85
*
Comment out warning about agent updating without valid session ID for now.
Justin Clark-Casey (justincc)
2013-09-02
1
-4
/
+4
*
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allo...
Justin Clark-Casey (justincc)
2013-09-02
2
-0
/
+25
*
Profiles: Clean up some log entries caused when visiting HG avatar is using l...
BlueWall
2013-08-29
1
-16
/
+26
*
Initialization: move key expansion out to operate on all sources and not just...
BlueWall
2013-08-29
1
-2
/
+2
*
BulletSim: add some protections for processing when shutting down.
Robert Adams
2013-08-27
1
-2
/
+2
*
Fix exception thrown after a region has been restarted through scheduling.
Justin Clark-Casey (justincc)
2013-08-25
1
-10
/
+22
*
Potential fix for access control bug on login introduced with SeeIntoRegion c...
Diva Canto
2013-08-24
1
-1
/
+1
*
Fix a printing of exception error in InventoryArchiveModule that only
Robert Adams
2013-08-23
1
-1
/
+1
*
minor: shortern warning messages in EntityTransferModule when UpdateAgent() f...
Justin Clark-Casey (justincc)
2013-08-23
1
-4
/
+4
*
Remove old and unused ScenePresence.RestoreInCurrentScene()
Justin Clark-Casey (justincc)
2013-08-23
1
-5
/
+0
*
Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...
Justin Clark-Casey (justincc)
2013-08-23
1
-28
/
+6
*
minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
2013-08-23
1
-4
/
+0
*
Stop "handle sit user name" command from trying to sit avatars on objects whi...
Justin Clark-Casey (justincc)
2013-08-22
1
-0
/
+3
*
Stop error messages being misleadingly generated when on client connection ac...
Justin Clark-Casey (justincc)
2013-08-22
1
-2
/
+19
*
Stop "sit user name" and "stand user name" console commands from trying to si...
Justin Clark-Casey (justincc)
2013-08-22
1
-2
/
+8
*
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
2
-0
/
+29
*
* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
2013-08-20
2
-3
/
+48
*
Add --regex options to "sit user name" and "stand user name" console commands...
Justin Clark-Casey (justincc)
2013-08-20
1
-50
/
+81
*
Add experimental "sit user name" and "stand user name" console commands in Si...
Justin Clark-Casey (justincc)
2013-08-20
1
-0
/
+180
*
Allow updating the wearable type of wearables that have a type of 0.
Melanie
2013-08-18
1
-4
/
+16
*
Remove mono compiler warnings from UserProfilesModule
Justin Clark-Casey (justincc)
2013-08-17
1
-19
/
+16
*
minor: remove mono compiler warning from AttachmentsModule
Justin Clark-Casey (justincc)
2013-08-17
1
-2
/
+1
*
minor: remove mono compiler warnings from ScenePresence
Justin Clark-Casey (justincc)
2013-08-17
1
-4
/
+3
*
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regressio...
Justin Clark-Casey (justincc)
2013-08-17
4
-7
/
+69
*
Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity tr...
Justin Clark-Casey (justincc)
2013-08-16
1
-2
/
+87
*
refactor: Make AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTel...
Justin Clark-Casey (justincc)
2013-08-16
1
-1
/
+1
*
Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
2013-08-16
1
-16
/
+9
*
Try to make "slow down" message that one could receive on rapid teleporting m...
Justin Clark-Casey (justincc)
2013-08-15
1
-1
/
+2
*
Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a l...
Justin Clark-Casey (justincc)
2013-08-15
1
-2
/
+6
*
Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...
Justin Clark-Casey (justincc)
2013-08-15
2
-15
/
+7
*
Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
Justin Clark-Casey (justincc)
2013-08-15
2
-23
/
+32
*
minor: Comment out AvatarPicketSearch caps log message for now, which is occu...
Justin Clark-Casey (justincc)
2013-08-14
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-08-14
5
-6
/
+28
|
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*
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
2013-08-14
2
-2
/
+6
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