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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-174-91/+124
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
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* restore large useracconts expire time for testingUbitUmarov2016-11-171-2/+4
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-162-12/+33
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* fix parsing of a vector4 and storing on a lsl quaternion needed for ↵UbitUmarov2016-11-162-5/+30
| | | | lightShare scripts
* minor change to getdisplaynames cap urlUbitUmarov2016-11-162-46/+5
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* fix a vector range parsingUbitUmarov2016-11-141-1/+1
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-142-51/+54
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-134-51/+47
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| * BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
| | | | | | | | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-133-5/+13
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* reduce useraccouts cache timeUbitUmarov2016-11-111-3/+3
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* GetUserAccounts cannot cache null accountsUbitUmarov2016-11-103-5/+13
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* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
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* also cache not found useraccounts when search by ID. Change the expire time ↵UbitUmarov2016-11-103-13/+11
| | | | to 5minutes in this case
* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-102-41/+34
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-093-4/+89
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* move UserAccountCache access locking to its methods and not callers.UbitUmarov2016-11-093-55/+54
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* minor cleanupUbitUmarov2016-11-091-6/+9
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* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
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* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-093-153/+10
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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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* change display and log of normal script errorsUbitUmarov2016-11-081-20/+47
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* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov2016-11-071-135/+141
| | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-073-7/+39
| | | | now that TargetVelocity is avaiable
* add a few more lsl constants for attachmentsUbitUmarov2016-11-071-0/+15
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* oops bug fixUbitUmarov2016-11-061-19/+29
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* restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2016-11-062-9/+22
| | | | find physical avatars.
* change llGetTime() source clockUbitUmarov2016-11-061-10/+9
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* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-053-48/+19
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* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-053-3/+7
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* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
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* Regression, really ???UbitUmarov2016-11-051-0/+2
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* add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2016-11-052-2/+54
| | | | be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
* add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2016-11-052-12/+24
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* add a few lsl constants and move some aroundUbitUmarov2016-11-051-7/+20
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* It looks, that attachments show console command incorrectly returns Item ID. ↵Mandarinka Tasty2016-11-051-14/+9
| | | | | | | In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* by design HUD objects are privateUbitUmarov2016-11-041-12/+13
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* Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty2016-11-043-0/+32
| | | | | | | also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov2016-11-031-6/+6
| | | | configurable option, since it is very slow operation
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov2016-11-021-1/+6
| | | | convex as before but just don't collide matching the type NONE viewers display in this case
* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-023-57/+43
| | | | when viewers change ExtraPhysics parameters, send back the new values.