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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
* put back skip of first drip callUbitUmarov2016-11-181-1/+1
* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
* explicitly remove some references, and other useless changesUbitUmarov2016-11-174-91/+124
* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
* restore large useracconts expire time for testingUbitUmarov2016-11-171-2/+4
* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-162-12/+33
* fix parsing of a vector4 and storing on a lsl quaternion needed for lightSha...UbitUmarov2016-11-162-5/+30
* minor change to getdisplaynames cap urlUbitUmarov2016-11-162-46/+5
* change camera collision check rulesUbitUmarov2016-11-141-23/+34
* fix a vector range parsingUbitUmarov2016-11-141-1/+1
* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-142-51/+54
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-134-51/+47
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| * BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
* | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-133-5/+13
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
* reduce useraccouts cache timeUbitUmarov2016-11-111-3/+3
* GetUserAccounts cannot cache null accountsUbitUmarov2016-11-103-5/+13
* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
* also cache not found useraccounts when search by ID. Change the expire time t...UbitUmarov2016-11-103-13/+11
* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-102-41/+34
* fix some invalid string.format argumentsUbitUmarov2016-11-093-4/+89
* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
* move UserAccountCache access locking to its methods and not callers.UbitUmarov2016-11-093-55/+54
* minor cleanupUbitUmarov2016-11-091-6/+9
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-093-153/+10
* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
* change display and log of normal script errorsUbitUmarov2016-11-081-20/+47
* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ass...UbitUmarov2016-11-071-135/+141
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need t...UbitUmarov2016-11-071-1/+29
* start removing old hack of using SetMomentum to just set instant velocity, no...UbitUmarov2016-11-073-7/+39
* add a few more lsl constants for attachmentsUbitUmarov2016-11-071-0/+15
* oops bug fixUbitUmarov2016-11-061-19/+29
* restrict ubOde castray with terrain range only on horizontal plane, let it fi...UbitUmarov2016-11-062-9/+22
* change llGetTime() source clockUbitUmarov2016-11-061-10/+9
* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-053-48/+19
* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-053-3/+7
* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
* Regression, really ???UbitUmarov2016-11-051-0/+2
* add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not b...UbitUmarov2016-11-052-2/+54
* add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2016-11-052-12/+24
* add a few lsl constants and move some aroundUbitUmarov2016-11-051-7/+20
* It looks, that attachments show console command incorrectly returns Item ID. ...Mandarinka Tasty2016-11-051-14/+9
* by design HUD objects are privateUbitUmarov2016-11-041-12/+13
* Implementation of new LSL function: list llGetAttachedList(key avatar); It al...Mandarinka Tasty2016-11-043-0/+32
* XEngine: make calls to gc.collect on region startup scripts loading a configu...UbitUmarov2016-11-031-6/+6
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c...UbitUmarov2016-11-021-1/+6
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-023-57/+43