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* Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson2008-03-261-2/+2
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* Removing redundant codeJohan Berntsson2008-03-261-5/+0
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* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-254-7/+11
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2008-03-252-3/+4
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* * Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2008-03-252-2/+15
| | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
* checking that these two files are commented outMW2008-03-252-3/+3
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* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-257-14/+652
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-253-11/+48
| | | | crossing, teleport or logout)
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+2
| | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+7
| | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-1/+2
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-252-4/+4
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* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-255-15/+18
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Comment out unused private methods.Jeff Ames2008-03-2516-370/+381
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* Fix a couple more warnings.Jeff Ames2008-03-251-5/+5
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* Fix a few compiler warnings.Jeff Ames2008-03-253-6/+1
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-2510-6/+193
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-252-18/+17
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* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-242-13/+31
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* Implements llGetInventoryPermMask()alondria2008-03-243-5/+25
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* * OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares2008-03-241-4/+4
| | | | correctly results in the point of collision.
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
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* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
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* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2008-03-242-37/+17
| | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages
* Modified llGetInventoryName() so it indexes inventory in the same manner the ↵alondria2008-03-241-3/+3
| | | | LL grid does. (Thanks Teravus for pointing this out.)
* * Remove a spammy comment I meant to remove from the last commitJustin Clarke Casey2008-03-241-2/+1
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* * Make standalone non-home region caps work again.Justin Clarke Casey2008-03-242-1/+11
| | | | | | * When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
* Implements llGetInventoryName() - the order is based upon inventory key, ↵alondria2008-03-241-1/+17
| | | | which probably doesn't match 100% with LL's grid.
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-03-241-113/+146
| | | | | | | | Fixes mantis 771 - multiple uses of llListen cause duplicate events Thanks Michael!
* Implements llGetInventoryNumber()alondria2008-03-241-2/+9
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* Implements llGetInventoryType()alondria2008-03-241-2/+8
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* Implements llGetInventoryCreator()alondria2008-03-241-1/+9
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* * Refactor: Genericise request limit strategies and move to ↵Justin Clarke Casey2008-03-241-60/+30
| | | | OpenSim.Framework.Communications.Limit
* Fixed a small XmlRpcCommand bugJohan Berntsson2008-03-241-1/+4
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* XmlRpcCommand refactoringJohan Berntsson2008-03-241-35/+2
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* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-235-6/+35
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* Implements llGetParcelPrimOwners()alondria2008-03-232-2/+26
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* * Added a little more stability for getting the object list from the parcel ↵Teravus Ovares2008-03-232-5/+31
| | | | | | | box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-233-51/+247
| | | | | | * It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
* Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, ↵alondria2008-03-231-6/+83
| | | | llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList
* Fix llParseString2List bug when separator is longer than 1 character.Jeff Ames2008-03-231-10/+8
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* Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. ↵Jeff Ames2008-03-221-1/+1
| | | | Thanks daTwitch!
* Update svn properties.Jeff Ames2008-03-225-1963/+1963
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-2218-1878/+2022
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-224-7/+38
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* * Miscellaneous comment before I found out that mantis 807 probably isn't an ↵Justin Clarke Casey2008-03-221-2/+6
| | | | issue worth fixing.
* * Make master UUID exception a bit more useful by telling us which uuid it ↵Justin Clarke Casey2008-03-221-1/+3
| | | | was trying to look up
* * Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey2008-03-222-8/+21
| | | | SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
* * Downgrade 'texture not found' message to DEBUG and stop putting out ↵Justin Clarke Casey2008-03-221-7/+7
| | | | | | | | | | 'already dispatched' message completely temporarily * I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
* * Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey2008-03-221-22/+29
| | | | | | | | requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)