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* | add stack trace debug messageUbitUmarov2014-09-241-0/+2
* | fix wrong formatUbitUmarov2014-09-241-1/+1
* | add debug messageUbitUmarov2014-09-241-2/+3
* | change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-232-0/+14
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| * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | | fix building state logic...UbitUmarov2014-09-231-2/+2
* | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | | debug show stack traceUbitUmarov2014-09-221-1/+1
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* | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-226-54/+78
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| * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * | compile fixUbitUmarov2014-09-211-3/+5
| * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * | remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| * | protect getting the itemUbitUmarov2014-09-211-1/+3
| * | remove redundant codeUbitUmarov2014-09-211-20/+7
* | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-222-0/+12
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* | When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
* | exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
* | fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| * | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* | | ... and a few more..UbitUmarov2014-09-171-18/+31
* | | another close()UbitUmarov2014-09-171-0/+4
* | | turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov2014-09-171-0/+1
* | | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* | | try to send fly state on tpsUbitUmarov2014-09-162-1/+10
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* | Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
* | revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-141-0/+12
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| * | When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
* | | do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
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* | If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
* | taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
* | handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-103-34/+71
* | Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
* | it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
* | remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
* | look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
* | force update of movement animationUbitUmarov2014-09-092-2/+15
* | on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* | *test*UbitUmarov2014-09-092-1/+22
* | Plumb the rest of the serverside AOMelanie Thielker2014-09-094-0/+113