| Commit message (Collapse) | Author | Age | Files | Lines |
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Resolves http://opensimulator.org/mantis/view.php?id=6934
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Reclaim. (Previously these updates only changed the parcel in memory)
Resolves http://opensimulator.org/mantis/view.php?id=6934
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"CreatorData" field is calculated, to ensure uniformity
Resolves http://opensimulator.org/mantis/view.php?id=6933
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Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952
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This resolves http://opensimulator.org/mantis/view.php?id=6936
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We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore.
This resolves http://opensimulator.org/mantis/view.php?id=6936
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of the combined group's prims, including those that came from the second subgroup
This fixes http://opensimulator.org/mantis/view.php?id=6175
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linear motion.
The code was limiting linear motion to be only in the positive direction
for any axis that was constrained.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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This reverts commit 58def34dbe01af970ca0cbd7362aa24cd85fc43d.
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This reverts commit fe16a72a9a10c5b9057351f798d9098ada3002ae.
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Apache web servers running PHP via CGI.
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upward target motion for avatar when running.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle.
In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
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is given.
This is done by calling the constructor only with a directory if one is actually given.
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Signed-off-by: Melanie <melanie@t-data.com>
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the persistence list.
Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060
But also adds a regression test and exposes the necessary property to allow this to work.
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scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
Actual inventory processing is done with a single set of static structures rather than per scene.
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allowed size.
This patch ensures that no particle scal value can exceed 4.0
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bin/maptiles
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http://wiki.secondlife.com/wiki/Run_time_permissions
This change makes PERMISSION_TRACK_CAMERA implicit on attach
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in stats category "scene-inventory" instead of "scene"
To distinguish from general scene stats
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This shows the number of requests that have been processed.
These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager
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This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
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Identical to llBreakAllLinks() except that it doesn't require the script to have link permissions.
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PERMISSION_CHANGE_LINKS
As per http://wiki.secondlife.com/wiki/LlBreakAllLinks
Same as existing llCreateLink() and llBreakLink()
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These are identical to llCreateLink() and llBreakLink() except that they don't require script permissions.
However, osForceCreateLink() still requires that linked and linkee still have the same owner.
There's also an AutomaticLinkPermission setting in [XEngine] that could be set to true to prevent the LSL function checks.
But this doesn't allow the finer control over which users/scripts, etc. can do this that the OSSL functions provide.
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use for fetching group data to be different from im.fromAgentID
This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero)
But group notice IMs have a from agent which is the group rather than the sending agent.
Further addresses http://opensimulator.org/mantis/view.php?id=7037
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patches.
This should eliminate much memory thrashing and CPU usage while sending initial
terrain.
The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
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than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
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location, fill in gaps or extend existing parcel right after initial data load.
This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
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prevents problems in megaregions (prims that think they've crossed over to other regions).
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motion (previously it remained stopped)
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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group chat to avoid timeout issues when sending messages to large groups.
Only implementing for XmlRpcGroups initially to test.
May require MessageOnlineUsersOnly = true in [Groups] to be effective.
In relation to http://opensimulator.org/mantis/view.php?id=7037
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code and the caught exceptions can no longer occur.
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against any parcel auto-creation in GetLandObject()
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there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035
Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
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