aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * This fixes having to select and deselect prim to get keyframemotion to ↵teravus2013-06-121-0/+5
| | | | start running when pulled from data storage.
* BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
| | | | and region with the offending object's name in the error message.
* Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-113-3/+9
| | | | | | or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
* Uncomment Mic's code and split to create new regression ↵Justin Clark-Casey (justincc)2013-06-111-23/+41
| | | | TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
* Removed the lock entirelyDiva Canto2013-06-111-56/+52
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-06-119-68/+112
|\
| * Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
| | | | | | | | right corner.
| * * Adds KeyFrameMotion storage support to SQLite, just a note, seems that ↵teravus2013-06-111-2/+3
| | | | | | | | | | | | | | there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. * Has a prim table migration.. that might take a while, hold on to your hats. * Fixes a null-ref when shutting down while keyframed motion is active.
| * Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. ↵dahlia2013-06-111-0/+3
| | | | | | | | Addresses Mantis #0006671
| * LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization ↵dahlia2013-06-101-2/+2
| | | | | | | | fails
| * llRot2Angle now checks absolute value of s rotation component before normalizingdahlia2013-06-101-11/+3
| |
| * llRot2Axis now checks absolute value of s rotation component before ↵dahlia2013-06-101-22/+6
| | | | | | | | normalizing. Also removed some excessive division and cleaned up a bit
| * Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669teravus2013-06-101-2/+4
| |
| * add a Normalize() method for LSL_Rotationdahlia2013-06-101-0/+25
| |
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2013-06-104-34/+51
| |\
| | * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
| | | | | | | | | | | | | | | | | | so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
| * | Fix test for adding temporary assets. Code for non-local temporary assetsMic Bowman2013-06-101-0/+20
| |/ | | | | | | is there but commented out.
* | Really bad idea to lock m_UserCache for so long in UserManagementModule. ↵Diva Canto2013-06-111-13/+17
|/ | | | Added a special lock object instead, if we really want to avoid concurrent executions of that code.
* Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman2013-06-102-2/+2
| | | | | | differentiates between local & grid storage. The Temporary property just says that which service handles the it, the asset can be safely removed in the future.
* Mantis 5346: llAxisAngle2Rot() should normalize before computingTalun2013-06-101-0/+1
| | | | | | | | Corrected to agree with http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes to normalise the vector before computing the quaternion Signed-off-by: dahlia <dahlia@nomail>
* Catch exception triggered by incoming avatars using legacy profilesBlueWall2013-06-081-1/+10
|
* Merge branch 'profiles'BlueWall2013-06-072-0/+4
|\ | | | | | | message to explain why this merge is necessary,
| * SQLite support for UserProfilesBlueWall2013-06-071-0/+1
| |
| * Ensure selected module is the only active oneBlueWall2013-06-071-0/+3
| |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-06-072-1/+30
|\ \
| * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-06-074-6/+11
| |\ \
| | * | minor: Comment out debug logging (at warn level) about number of objects ↵Justin Clark-Casey (justincc)2013-06-071-1/+1
| | |/ | | | | | | | | | force selected and turn down to debug level
| * | Put the configuration back in FetchInventoryDesc2 cap.Diva Canto2013-06-071-0/+29
| | |
* | | Supply proper type information for the various types of requestsMelanie2013-06-072-6/+7
| | |
* | | Adding Avination's PollService to round out the HTTP inventory changesMelanie2013-06-073-8/+8
| |/ |/|
* | Fix regression where multiple close agents could be sent to the wrong ↵Justin Clark-Casey (justincc)2013-06-071-1/+6
| | | | | | | | | | | | | | | | neighbour region on root agent close. This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013) Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously. Should address http://opensimulator.org/mantis/view.php?id=6658
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-06-071-3/+26
|\ \ | |/
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-06-061-0/+5
| |\
| * | Fix keyframe motion copyrightMelanie2013-06-061-3/+26
| | |
* | | In LocalFriendshipTerminated, send the original client's agentId to the ↵Donnie Roberts2013-06-072-4/+4
| |/ |/| | | | | friend being removed instead of the friend's own id.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-06-0511-0/+229
|\ \ | |/
| * Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-0611-0/+229
| | | | | | | | may yield unexpected results in some cases. No database persistence yet,
* | Strengthen some assumptions.Diva Canto2013-06-051-0/+5
|/
* Committing Avination's Keyframe module. This is not hooked up yet and will ↵Melanie2013-06-061-0/+766
| | | | do nothing. More commits to follow.
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2013-06-052-63/+234
|\
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-06-054-37/+84
| |\
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-06-051-14/+16
| | |\
| | * | Avoid a deadlock where a script can attempt to take a ↵Justin Clark-Casey (justincc)2013-06-051-11/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order. This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless). The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region. This looks to address http://opensimulator.org/mantis/view.php?id=6557
| * | | Port Avination's inventory send throttlingMelanie2013-06-051-52/+213
| | | |
* | | | Prevent processing for NpcBlueWall2013-06-051-1/+3
| |_|/ |/| |
* | | Remove a couple of orphaned linesBlueWall2013-06-051-3/+0
| | |
* | | Make locking more uniformBlueWall2013-06-051-14/+19
| |/ |/|
* | BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
| | | | | | | | | | | | heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness.
* | BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
|/ | | | | | a mesh/hull while a mesh or hull is being rebuilt when its asset is fetched. This fixes a 'pure virtual function' crash when changing physical state of complex linksets that include many meshes.
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
| | | | | | | | | | thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop.