Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 1 | -3/+15 | |
| | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
* | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 | |
|\ | | | | | | | Adds raycast using Bullet physics engine. | |||||
| * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 | |
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| * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 | |
| | | | | | | | | filtering. | |||||
| * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 | |
| |\ | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | |||||
| | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 | |
| | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | |||||
| * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 | |
| | | | | | | | | | | | | work. | |||||
* | | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 2017-09-04 | 1 | -3/+3 | |
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* | | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 2017-08-25 | 1 | -0/+13 | |
| | | | | | | | | misbehaves | |||||
* | | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 2017-08-25 | 1 | -50/+40 | |
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* | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 | |
| | | | | allowed, but that may be abusive | |||||
* | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 3 | -3/+3 | |
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* | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 2017-08-24 | 1 | -2/+16 | |
| | | | | (un)freeze no t(un)eject | |||||
* | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 | |
| | | | | not check landing point (telehubs) on eject. | |||||
* | mantis 8233: media changes flag object updated in region db | UbitUmarov | 2017-08-22 | 1 | -0/+3 | |
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* | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2017-08-19 | 2 | -58/+74 | |
| | | | | llSetTargetOmega where skiped | |||||
* | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 2017-08-16 | 1 | -14/+9 | |
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* | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 1 | -12/+20 | |
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| * | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 | |
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* | | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 | |
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* | | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 | |
|/ | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | |||||
* | jenkins tests still don't set scene.IsRunning | UbitUmarov | 2017-08-13 | 1 | -2/+2 | |
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* | change locking on sop updates | UbitUmarov | 2017-08-13 | 2 | -169/+186 | |
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* | add a few locks | UbitUmarov | 2017-08-03 | 1 | -8/+16 | |
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* | Oops fix also default UseMeshiesPhysicsMesh also on ubOde | UbitUmarov | 2017-08-02 | 1 | -1/+1 | |
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* | Corrected index number in ErrorFormat based Exception message | Kevin Cozens | 2017-07-30 | 1 | -1/+1 | |
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* | fix typo | UbitUmarov | 2017-07-28 | 1 | -3/+3 | |
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* | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 2017-07-28 | 2 | -56/+79 | |
| | | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | |||||
* | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 | |
| | | | | stated on ini files. | |||||
* | display remaining pass time in hours, mins or seconds acording to value | UbitUmarov | 2017-07-26 | 1 | -1/+9 | |
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* | change buypass insuficent funds to make clear that its on that region money ↵ | UbitUmarov | 2017-07-26 | 1 | -2/+3 | |
| | | | | system (buypass now uses the new MoveMoney) | |||||
* | add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵ | UbitUmarov | 2017-07-26 | 2 | -6/+14 | |
| | | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible | |||||
* | add comments to make that more clear | UbitUmarov | 2017-07-26 | 2 | -0/+2 | |
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* | do not allow setting land passes on group owned land, because currently we ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 | |
| | | | | cant give money to the group | |||||
* | only allow pass renovation on the last quarter of parcel pass time. go back ↵ | UbitUmarov | 2017-07-26 | 1 | -5/+8 | |
| | | | | to MoneyMove charging method | |||||
* | avoid leasing issues on lsl_list on domain crossings. This will make their ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 | |
| | | | | use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance | |||||
* | lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes | UbitUmarov | 2017-07-25 | 1 | -1/+5 | |
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* | add a few more... | UbitUmarov | 2017-07-25 | 1 | -2/+11 | |
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* | add missing session ID verification | UbitUmarov | 2017-07-25 | 1 | -0/+3 | |
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* | fix lsl group role powers to change parcel passes | UbitUmarov | 2017-07-25 | 1 | -2/+2 | |
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* | allow pass recharge with no loss of current time up to 1/4 of parcel pass time. | UbitUmarov | 2017-07-25 | 1 | -9/+9 | |
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* | Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+7 | |
| | | | | now. (the pass already expired with kick action) | |||||
* | add first code to process parcel buy pass. Still testing, and still no kick ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+89 | |
| | | | | on expire ( does expire on entry ) | |||||
* | only hide parcel info from banned avatars | UbitUmarov | 2017-07-24 | 1 | -1/+1 | |
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* | add a rudimentary version control to ubOde meshs cache | UbitUmarov | 2017-07-23 | 1 | -90/+90 | |
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* | ubOde: let small spheres still be spheres | UbitUmarov | 2017-07-22 | 1 | -1/+1 | |
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* | ubOde: remove some dead code | UbitUmarov | 2017-07-22 | 1 | -84/+1 | |
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* | ubOde: represent small objects as a box. A object is small is all scale ↵ | UbitUmarov | 2017-07-22 | 2 | -13/+25 | |
| | | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. | |||||
* | ubOde remove ols pseudo convex for sculpts | UbitUmarov | 2017-07-22 | 1 | -10/+1 | |
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* | shape convex should not trigger complex cost (LI) alone | UbitUmarov | 2017-07-21 | 1 | -1/+1 | |
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