Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | disable some XmlResolver | UbitUmarov | 2018-01-04 | 11 | -4/+16 | |
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| * | add more files for robust mutes suport. (module is still named ↵ | UbitUmarov | 2018-01-04 | 2 | -3/+154 | |
| | | | | | | | | MuteListModuleTst for testing, others in core will be removed later | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2018-01-03 | 1 | -2/+2 | |
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| * | fix estates URI | UbitUmarov | 2018-01-03 | 1 | -2/+2 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-12-14 | 2 | -8/+12 | |
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| * | add a missing return on a mesh decode error in ubOdemeshmerizer | UbitUmarov | 2017-12-14 | 1 | -1/+2 | |
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| * | mantis 8250: try to work around timing issues | UbitUmarov | 2017-12-13 | 1 | -7/+10 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-12-12 | 11 | -27/+735 | |
|\ \ | |/ | | | | | | | # Conflicts: # prebuild.xml | |||||
| * | commit what i did so far for core mutes module, befere i lose it | UbitUmarov | 2017-12-11 | 3 | -69/+251 | |
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| * | increase sample rate of WaitGetScenePresence() | UbitUmarov | 2017-12-11 | 1 | -2/+2 | |
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| * | move some sharable items out of Xmute to Framework; add another test ↵ | UbitUmarov | 2017-11-17 | 2 | -120/+229 | |
| | | | | | | | | mutelistmodule, ignore it | |||||
| * | add missing part of mutes list protocol | UbitUmarov | 2017-11-16 | 3 | -2/+42 | |
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| * | Donating the Avination Mute Module | Melanie Thielker | 2017-11-14 | 1 | -0/+357 | |
| | | | | | | | | | | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context. | |||||
| * | add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵ | UbitUmarov | 2017-11-14 | 2 | -0/+11 | |
| | | | | | | | | exclude NPCs | |||||
| * | Changing map tile colors This change also allows setting the water color, as ↵ | TomTheDragon | 2017-11-13 | 2 | -23/+32 | |
| | | | | | | | | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-11-12 | 2 | -10/+4 | |
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| * | mantis 8253: don't let attachments delete remove controls from viewers on ↵ | UbitUmarov | 2017-11-12 | 2 | -10/+4 | |
| | | | | | | | | crossings. | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-11-12 | 4 | -32/+53 | |
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| * | mantis 8260 fix script count on delete and remove ↵ | UbitUmarov | 2017-11-08 | 2 | -5/+5 | |
| | | | | | | | | redundantTriggerRemoveScript in 2 points | |||||
| * | mantis 8263: recover the ignore of texture changes if only materialID ↵ | UbitUmarov | 2017-11-08 | 1 | -2/+4 | |
| | | | | | | | | changed. That should be done by respective cap (as before) | |||||
| * | remove a potencial (and silly) deadlock; let other texture parameters ↵ | UbitUmarov | 2017-11-08 | 2 | -27/+46 | |
| | | | | | | | | changes trigger Changed.TEXTURE event | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-30 | 1 | -0/+3 | |
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| * | mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵ | UbitUmarov | 2017-10-30 | 1 | -0/+3 | |
| | | | | | | | | existent objects. | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-26 | 2 | -42/+60 | |
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| * | Corrected name of function in call to CheckThreatLevel. | Kevin Cozens | 2017-10-26 | 1 | -1/+1 | |
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| * | Whitespace cleanup. | Kevin Cozens | 2017-10-26 | 1 | -19/+19 | |
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| * | mantis 8253: try to recover information about takecontrols pass=false ↵ | UbitUmarov | 2017-10-25 | 1 | -22/+40 | |
| | | | | | | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-15 | 3 | -1/+23 | |
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| * | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 2017-10-15 | 3 | -1/+23 | |
| | | | | | | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-13 | 4 | -16/+31 | |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat | Robert Adams | 2017-10-13 | 1 | -4/+7 | |
| |\ | | | | | | | | | | me to the repository). | |||||
| | * | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 2017-10-13 | 1 | -4/+7 | |
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| * | | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 | |
| |/ | | | | | | | | | | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | |||||
| * | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 | |
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| * | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 | |
| | | | | | | | | allow delete object id, with confirmation | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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| * | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 1 | -1/+1 | |
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| * | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 1 | -1/+1 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 1 | -3/+15 | |
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| * | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 1 | -3/+15 | |
| | | | | | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 | |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 3 | -188/+107 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-05 | 12 | -86/+414 | |
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| * | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 | |
| |\ | | | | | | | | | | Adds raycast using Bullet physics engine. | |||||
| | * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 | |
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| | * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 | |
| | | | | | | | | | | | | filtering. | |||||
| | * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 | |
| | |\ | | | | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | |||||
| | | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 | |
| | | | | | | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | |||||
| | * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 | |
| | | | | | | | | | | | | | | | | work. |