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* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
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* full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov2016-11-223-175/+24
| | | | and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
* Fix typo in a commentAliciaRaven2016-11-221-1/+1
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* Include new Region.ini option for DefaultLandingPoint for teleports with no ↵AliciaRaven2016-11-222-0/+8
| | | | | | coords specified. This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
* Coding standards: A local variable may not use the prefix m_Melanie Thielker2016-11-221-15/+15
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* supress some warnings by explict(confirm) the hide of parent fieldsUbitUmarov2016-11-222-11/+5
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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-224-9/+9
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* work around some more warningsUbitUmarov2016-11-211-1/+1
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* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* handle HG lm tp to large regions in another wayUbitUmarov2016-11-202-8/+17
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
| | | | paths don't have proper abort
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-202-2/+3
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
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* add expire time for aliensUbitUmarov2016-11-182-7/+28
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-182-15/+9
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-174-91/+124
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
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* restore large useracconts expire time for testingUbitUmarov2016-11-171-2/+4
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-162-12/+33
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* fix parsing of a vector4 and storing on a lsl quaternion needed for ↵UbitUmarov2016-11-162-5/+30
| | | | lightShare scripts
* minor change to getdisplaynames cap urlUbitUmarov2016-11-162-46/+5
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* fix a vector range parsingUbitUmarov2016-11-141-1/+1
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-142-51/+54
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-134-51/+47
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| * BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
| | | | | | | | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-133-5/+13
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* reduce useraccouts cache timeUbitUmarov2016-11-111-3/+3
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* GetUserAccounts cannot cache null accountsUbitUmarov2016-11-103-5/+13
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* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
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* also cache not found useraccounts when search by ID. Change the expire time ↵UbitUmarov2016-11-103-13/+11
| | | | to 5minutes in this case
* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-102-41/+34
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-093-4/+89
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* move UserAccountCache access locking to its methods and not callers.UbitUmarov2016-11-093-55/+54
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* minor cleanupUbitUmarov2016-11-091-6/+9
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* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
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* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-093-153/+10
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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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